I know what was stated, but the game's Diablo loot and rampant level scaling need an overhaul best addressed w/ an EE.
You can fix that with mods or even by yourself by just doing some tweaks in a file. It greatly increased my enjoyment of the game.
What mods and how do they fix what?
The scaling of items and armour/vitality values are directly tied to the exponential vitality increase with levels. You can use mods like "no numbers bloat" to make it much less extreme. This means the difference between item levels won't be near as impactful, so you don't have to change gear every level. Lower level enemies won't be pushovers like in Vanilla, but higher level enemies won't have 10x your armour values either. All damage from weapons and spells also scale according to the modifier you set.
As an example, my party is now level 20 with armour values around 200-300, and their damage ranges are roughly 100-200, compared to vanilla where we're talking thousands at that level.
Edit: Oh, and the balance won't be affected, apart from the fact gear changes won't be quite as crucial which I suppose makes the "economy game" easier. But that didn't feel like a problem in vanilla either, as long as you have a good thief.
Well, I played Vanilla first for about 40 hours and then switched and I greatly prefer the modded version. It was mainly the gear that annoyed me with Vanilla, were cool uniques were surpassed by greys one or two levels higher. With the mod uniques actually feel like special gear, at least for a couple of levels instead of being instantly outclassed.
Regarding enemies I don't feel the challenge is lessened, but I do like the fact that I can do the numbers in my head without getting a headache.
As an RPG the second is much better than the first (story moments). I don't quite grasp your issue. If the game is too difficult set it ot an easier level.
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I won't ever back another Original Sin game, but I would back Divinity 3 if it's in the same vein as DKS/Ego Draconis/Divinity 2. I support Larian when they support me, in other words
Loot has been a bit of a problem in both games (I think it is worse in the first). To be honest DD and DKS had decent loot setup but I can see it took more effort in those games to place the loot - still I think they should revisit the loot issue with a massive patch.
I don't think crafting is that bad. THe reason is because if you know the formulae you can just click on it and the ingrediants are automagically selected. Want 12 potions of heal - click the formulae - move the slider to 12 and presto.
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If you don't nikow the formulae then hunting around isn't quite so horrible.
I think DOS2 does actually a good job with scaling….
So I think it's actually working better than in other games and that it doesn't need any fixing.