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Now Gamer has two reviews out for Dragon Age Origin, one for the PC Version, and one for the Xbox 360 version. Here's some info from the PC review about how the difficulty requires you to pause the game in combat:
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According to the Xbox 360 review the character interaction will affect the whole game:It's with toe-curling pleasure that we found it necessary to resort to the intricate stop-motion combat tactics so reminiscent of BioWare days of yore, pausing the action to select targets, choose activated abilities, spells or items while barely letting the fight run a few seconds onward before tapping the space bar again. In fact, it's almost mandatory to work your way through a battle in this way despite the inclusion of post-battle regenerative health and auto-resurrection, which simply takes the pain out of the fight.
Spotted at: http://daforums.bioware.com/viewtopic.html?topic=701369&forum=135We can offer no finer credit to the team behind Dragon Age: Origins than to say that our usual moral stance – that of playing the entire game through the eyes of a childish, belligerent prick – stumbled at the starting blocks. Such was the gravitas of guilt we felt in putting these characters through the mill just for the shit of it. Because while calling your best friend’s new love a fat cow right in front of her was initially pretty funny, it soon became clear that the ramifications of such actions were going to affect the entire course of the game.
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