I agree with Gorath and Fenris, that there are a lot of design flaws and a lot of things could have been done better. The stealth thing Fenris mentioned really is annoying. But I think it is overall a real beauty. As often said: the details, the atmosphere --- I sometimes just like to watch the world of Aventuria, with all the light and stuff flying around.
As Gorath said: They had a limited budget and I think a hard time to find financial support. So they had to limit their list of features to a realistic amount. You always have to keep in mind, that it is a fresh start in the TDE universe. You could say it also had predecessors like the Realms of Arkania triology, but to bring it to the modern gamer they had to start from scratch. So I hope that with the commercial success that it seems to be. And also some good concepts which seem to work. Drakensang 2 will be a much better game. Where they can rely on the things that worked in Drakensang 1 and can add stuff they had to leave out.
I think have several ends, a lot of choices --- an open gameplay sure is nice, especially in rpg. But it is also a lot of work for the developer, if you want to do it right. I think there is no need in having 10 crapy endings instead of one good one.
I'm probably a fanboi as well... damn... But I really trust the guys from Radon Labs, that they did the best they could. They have that necessary amout of geekness and they have played the pen and paper version; worked with the original authors and seem to have a realistic view what can be done in a certian amount of time. (As there are not too many bugs the game seems thoroughly tested.)
As Gorath said: They had a limited budget and I think a hard time to find financial support. So they had to limit their list of features to a realistic amount. You always have to keep in mind, that it is a fresh start in the TDE universe. You could say it also had predecessors like the Realms of Arkania triology, but to bring it to the modern gamer they had to start from scratch. So I hope that with the commercial success that it seems to be. And also some good concepts which seem to work. Drakensang 2 will be a much better game. Where they can rely on the things that worked in Drakensang 1 and can add stuff they had to leave out.
I think have several ends, a lot of choices --- an open gameplay sure is nice, especially in rpg. But it is also a lot of work for the developer, if you want to do it right. I think there is no need in having 10 crapy endings instead of one good one.
I'm probably a fanboi as well... damn... But I really trust the guys from Radon Labs, that they did the best they could. They have that necessary amout of geekness and they have played the pen and paper version; worked with the original authors and seem to have a realistic view what can be done in a certian amount of time. (As there are not too many bugs the game seems thoroughly tested.)