Well, seeing as I only like crpgs and I have impeccable taste in them,
Everyone (in their own mind) has "impeccable" taste.
Well, seeing as I only like crpgs and I have impeccable taste in them,
It is scientifically proven I indeed do have impeccable taste when it comes to crpgs and other people have very, very poor taste. Point in fact: I like only the good ones, and the bad ones sell like hot-cakes to the people without impeccable taste. Tell me your top 10 favorites, and if it matches mine exactly you might have impeccable taste also.
I have a better idea - since you are claiming impeccable taste, why don't you tell us the 'Best 10 cRPG's EVER' - since if they are your top 10 they must be the best based on your own claims.
scientifically proven
Maybe the problem is what you mentioned, mana recovers too fast? I don't know how the PnP version works,
Tell me your top 10 favorites, and if it matches mine exactly you might have impeccable taste also.
Full character creation was never planned after the time development of Drakensang was made public.
I had feared so, as I was talking ... Well, I mentioned it often enough, I think.
What still bugs me is that they never intended kind of an "NLT 2.0".
Either the costs for a "modern graphics game" were too demanding, or they had planned to not incorporate mentally challenging aspects into the game in the first place.
When I look at the PC gaming area, I often feel like someone who wants to read the FAZ, but is presented the BILD instead.
I think Oblivion is definitely the best RPG ever made, and Super Mario RPG is a close 2nd.
Everyone (in their own mind) has "impeccable" taste.
The good thing about it is: From exploration alone, and from doing a small fracture of the quests, you already get your money's worth (when you compare it with the length of other games).
2. What was so mentally challenging about the micromanagement aspects in RoA? They were mostly nuisances. Yes, sometimes fun too, but never mentally challenging.
I don't get it why so many people saw it as a nuisance.
The "challenging" part in my opinion was the planning.