magerette
Hedgewitch
- Joined
- October 18, 2006
- Messages
- 7,834
1Up is the next to post a preview of the upcoming action rpg from FireFly and Gamecock Media, Dungeon Hero. They talk with Simon Bradbury, game designer.
Going into the combat aspects:
EDIT: Here's a link to the page of videos at Gametrailers pointed out by r3dshift.
Going into the combat aspects:
More information.You have realistic sword-swinging abilities.
Bradbury describes Dungeon Hero's combat as "very gritty, very real, and a bit different." By that, he means you won't see blades on chains à la God of War, but up-close fighting that depends a lot on spacing. "It's about switching tactically at the right time," he says, "between close combat -- which is a blocking-based combat [where you push] people away to give you space -- and then releasing the left trigger [on the Xbox 360 version] to go back into normal combat to kill stuff."
EDIT: Here's a link to the page of videos at Gametrailers pointed out by r3dshift.
Last edited:
- Joined
- Oct 18, 2006
- Messages
- 7,834