Except you can already do that in all the souls. games. getting stuck on a boss and going somewhere else to level, find new gear etc. is already a staple of the games.
To a degree, but in practice there are often still bottlenecks where you've looted the available area but there's a specific ridiculous boss that you need to kill to move forward. Or, as you say, where the boss might be guarding the level appropriate area, and the only other option is somewhere you will get erased.
I finally figured out my technical problems in Elden Ring and have been playing it. The open world is definitely very.....open. Not empty, just big. Not at all what I'm used to in a souls game. It's not just bosses you can avoid, if there's a difficult area filled with annoying enemies blocking your path you can often just go around it. Running away is also much more of an option than it is in previous games. It's fairly easy to get killed while exploring off the beaten path, but if I end up biting off more than I can chew, I can often just turn tail and run like hell.
- Joined
- Apr 14, 2011
- Messages
- 2,163