Thrasher
Wheeee!
Alrik, next time bring a smoke bomb with you.
Or just eats lots of bratwurst and garlic ahead of time.
Alrik, next time bring a smoke bomb with you.
Quit simple really Blizzard has all become about online play and services. I'm sure you don't have a problem with that. I and others do. The day every game requires me to be online, and on a server I'm quitting gaming. Call it a pet peeve of mine.
That pricing model appeals to old school MMORPG players like me, not casuals who want solo/single player games like GW2 or TESO.
Got nothing to do with dark & gritty, that's the Witcher.
People like Skyrim because it's a bit sandboxy, got nice graphics and support modding.
I totally understand. I was just curious why people didn't like Blizzard.
And shortlived it will be if it doesn't encourage grouping while thinking it can keep pace with players devouring content.
Skyrim certainly can't be considered either dark or gritty.
The problem is the same as with single-player games. Everyone thinks they can make far more money by appealing to everyone, instead of just the hardcores. And for the most part, they're right. Small teams can make lower-budget games that appeal to the hardcores though, and still make good profits from it since the budget was small to begin with (best current example: Legend of Grimrock). Probably any new MMO targetted at the hardcores would similarly have to be a low-budget affair. And making MMOs on a low budget is problematic.I'd like to think that a new game, with the hardcore approach like EQ1, would find lots of people willing to play it. I'm just not sure if I'd be right, but I guarantee I'd at least give it a shot. EQ2 is giving me just enough to stay, for now.