Also, to others who completed it:
Edit: There are a few unique weapons that can only be found if you max out fuel.Did the story and writing seem somewhat confused and messy towards the end? The writing in PB games is usually at its best when it's a bit simple, but it's never really been as bad as some people claim. The story in ELEX 1, with the comet, the Hybrid, Calaan, the betrayel, Dawkins etc is actually pretty good, but I wasn't a big fan of the story towards the end of ELEX 2. The singularity, Dex, Dawkins somehow masterminding everything despite finding no indications of that in his personal logs in ELEX 1 and so on. It just didn't work for me.
Am I the only one?
Edit 2: Oh yeah, the whole infection thing really got on my nerves. Comments and such ("That.. thing.. will happen to me") were far too frequent.
Probably needs its own thread but:
1. Didn't like the quest list so I worked on getting the side stuff done, went through most of the MQ with few side quests so it did not feel it flowed as it could have.
2. Exploring came later but meant I didn't do as much, more for a second go though
3. I liked the companion quests even though sometimes they cut across each other, a bit confusing
Not sure it was noticeably worse or better than the first really, I find many MQ's in open world games to really lose their way the later the game goes. Also the whole Dex thing seemed to be an add on rather than fully integrated - I'm assuming it is because of Elex 3