ELEX has received a big patch that resolves many quest and gameplay issues and adds a new difficulty setting.
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Thanks Alistair!ELEX Version 1.0.2946.0 - Game & Quest Fixes + New Difficulty Setting
Changelog
New Difficulty Settings:
- Player Damage: damage dealt by the player.
- Opponent Damage: damage dealt by your Opponents.
- Stamina cost: modifies the stamina cost for your actions.
Engine:
- Added FXAA T2x and SMAA T2x anti-aliasing techniques
Quests:
[...]
Game:
- Added Chinese language package
- Improved breaking chance of lockpicks for chests
- Weather and lighting improvements
- Added missing small white socket stones
- Some NPCs had wrong weapons equipped, now they have a proper one
- Arva and her Troll will now react in a correct behavior
- 2-handed weapons and heavy weapons now need the perk Level of 2 to dismantle them
- You need the Build Ammo perk on Lvl 2 to build ammo for heavy weapons
- Fixed a bug where the player has endless jetpack energy
- Fixed an issue with the Pickpocket skill when the player has an equipped item that gives him a bonus skill
- Fixed some issues when creatures and NPCs fell through the ground
- Sunglasses don't give armor bonus anymore
- Fixed a bug with energy regeneration
- Crony regenerates HPs now after he got unconscious
- Socket Items now give a bonus when attached to a shield
- The XP malus for using stims is working now
- The perk Good Eater now doubles the effect of food, it was tripled before
- Fixed an issue where the loot screen was hidden by the body of the player
- When falling the player uses his fall animation correctly
- Dead ambient creatures don't have collision anymore
- Female body parts now behave correctly during dialogs
- Fixed a bug in which weapon modes were not shown in the HUD
- Adjusted some loot
- Option for deactivating the evade roll on double-click is saved now
- Fixed some icon issues
- Pure mana also regenerates mana now (only for Berserkers)
- Fixed some issues with ranged weapons not having an ammo count when drawn
- All potion can be used in quick slots
- Sulfur will now be shown in the inventory screen of the player
- Fixed some recipes
- The perk "One with the Weapon Ability" now has a cooldown
- Some weapons didn't deal damage with the 4th hit, they'll do now so
- Creatures stop chasing the player now if the player is far away
- Fixed some issue with exploiting Elexit by trading.
- Improved combat behavior for some monsters
- Flamethrower single shots now have a cooldown and a decreased radius
- Many mesh and texture reworks and improvements
- LOD range of red rusty metal plates has been corrected. The plates are now using the correct LOD when close by and are no longer flat
- The collision mesh of one of the rusted electrical towers is more accurate. The player no longer falls through some of the horizontal beams
More information.