JemyM
Okay, now roll sanity.
- Joined
- October 26, 2006
- Messages
- 6,027
I just argued for how simple rules can create complex results in one thread and the problem with how random loot nullifies exploration in another. Then it struck me, why have there been no attempts at introducing evolution yet?
Before the game begins, the game will simulate evolution using the following rules;
1. More loot than necessary is in the game
2. Due to the nature in the game, loot will get dragged around, gain and lose attributes
3. Loot end up in areas it's adapted to.
Nature includes factors like;
1. The carrier (attributes of the carrier)
2. Closeness to someone who can acquire the item (seclusion means an item doesn't move around)
3. A couple of ways an item can be acquired (kill, buy, steal)
Now what will happen is that loot is no longer "random". It will be decided by it's environment. Rich and protected and secluded strong monsters are more likely to have absurdly attractive weapons than poor and unprotected weak monsters living in the forest just outside the village, yet if it would happen it would be a rare (and perhaps fun) event, especially if each loot carry a backlog so you may see how the item ended up in the hands of that goblin.
Before the game begins, the game will simulate evolution using the following rules;
1. More loot than necessary is in the game
2. Due to the nature in the game, loot will get dragged around, gain and lose attributes
3. Loot end up in areas it's adapted to.
Nature includes factors like;
1. The carrier (attributes of the carrier)
2. Closeness to someone who can acquire the item (seclusion means an item doesn't move around)
3. A couple of ways an item can be acquired (kill, buy, steal)
Now what will happen is that loot is no longer "random". It will be decided by it's environment. Rich and protected and secluded strong monsters are more likely to have absurdly attractive weapons than poor and unprotected weak monsters living in the forest just outside the village, yet if it would happen it would be a rare (and perhaps fun) event, especially if each loot carry a backlog so you may see how the item ended up in the hands of that goblin.
- Joined
- Oct 26, 2006
- Messages
- 6,027