Kordanor
Wastelander
- Joined
- June 2, 2012
- Messages
- 4,702
Yeah, I also don't get what the Prosperity or Power values are for. The only thing which was mentioned at some point was that it defines the outcome at the end. Was hoping that it was further explained upon leaving Denmark.
While I agree that lots of games are not getting crafting right, there are actually some, which do. Fallout 4 for example (minus the base building, just talking about the item crafting) or Jagged Alliance. It's actually easy to get it right: It needs to be completive to the normal item system rather than something which is competing with it.
But even a competing system can work, at least in a single player game. But in order to do so, it must be extremely gated. As in: In Dungeon level 5 you can find a weapon with 10 damage, or you can find 5 items, which, when put together give you an item with 13 damage. Up to Dungeon level 6 which drops an item with 12 damage.
But a free system which allows you to craft the strongest item in the first 10% of the game is the worst possible scenario.
While I agree that lots of games are not getting crafting right, there are actually some, which do. Fallout 4 for example (minus the base building, just talking about the item crafting) or Jagged Alliance. It's actually easy to get it right: It needs to be completive to the normal item system rather than something which is competing with it.
But even a competing system can work, at least in a single player game. But in order to do so, it must be extremely gated. As in: In Dungeon level 5 you can find a weapon with 10 damage, or you can find 5 items, which, when put together give you an item with 13 damage. Up to Dungeon level 6 which drops an item with 12 damage.
But a free system which allows you to craft the strongest item in the first 10% of the game is the worst possible scenario.
- Joined
- Jun 2, 2012
- Messages
- 4,702