Dhruin
SasqWatch
1Up's RPG blog The Grind looks at the design of Fable III:
More information.Sounds like an Industrial Age SimCity more than anything else, right? This is what Molyneux has wanted for Fable from the very beginning. The fact that you're vying to be a king in Fable III, and that the level-ups are determined by the number of minions you command, is only a natural extension of that desire. With Molyneux removing RPG trappings like experience and even the heads-up display, I feel like we're at last coming to the real point of the series, which is to be a ground-level Populous.