I have a qualified guess that Fallout's dialoque tree will be similar to (or exactly like)
the dialoque tree used in Bioware's Mass Effect. I think that it is the best choice if dialoque is going to be topical and voiced, (with subtexts, though).
In Mass Effect you have 3-6 dialoque options, I think, 1 one of them is pretty violent, 1 one them is sort of in the middle and one them is sort of the kind option.
In Mass Effect you can also only use stealth, diplomacy or violence/combat to solve quests. If (or when FO3) is going to have topical dialoque, then this Bioware speech tree/dialoque tree system is the best choice, imo.
As for nuclear cars, yes, they were around in Fallout 2, but irrc they were driven? by fusion cells and electric. Fusion is when you merge two atoms together, not split the atoms like would do in a nuclear bomb. And furthermore, cars don't blow up
just because you shoot at them, drive them over cliff, or even shoot at them with a handheld nuclear catapult.
Everything in FO3 does not have to be nuclear just because it is a post apoc nuclear roleplaying game. I don't much care for the the stimpacks in Fallout 3 or any small detail lkike that, if & when the overall setting & tone deviated way too much from the original Falllout's tone and setting, which, I'm sad
to say
--- it does to me.
And the Limited Interview in Game Informer just proves this beyond doubt. I mean the whole 'dark and violent humor' wasn't what Fallout was all about. It was (sometimes) a part of the setting, but the setting had often very ironic iconic grotesque kind of bleek, black and gallows humour to it. Not only 'dark and violent humour'. Fallout is imagining a what if situation, what if the 1950's timeline were altered somewhat, and the world in 2077 actually experienced a Fallout. And then the game's story continues from there.
And the game's story wasn't one where you had to find your Father. You were practically kicked out of the Vault, you got the short end of the stick, literally! ---- and then 'goodbye'. You are sort of shoehorned in or forced to do to so,mething, you don't decide by yourself that you want to go look for someone. This is how the main plot in FO 3 sound to me, you're 19, your father is missing, and you decide /by your own free will
!) o go look for him. Come on dudes & dudettes: Everyone knows that most 19 year old young men and women would be happy to see their father go away.... (the main plot sounds directly borrowed from both star wars and baldur's gate, though....).
As for the first quest (the megation quest??) it doesn't seem you have the option to turn down the quest, or to go tell the Sheriff, or to tell the town's people of this.
It just seems 'yes, I have to this quest because Mr. Burke wants me to do it.' And the whole come back later and see a different settlement in the (now blasted) town's place, didn't Gothic 3 and STALKER already do this. I mean, in G3, you could wipe out an orc town, I think, and next time, you went by, people (humans) would be there.
The setting is nice, of course, but there also needs to be game to play, and by that I mean not a survival horror game. If I want to play that I'd buy Condemned or Manhunt 2 or Clive Barker's Undying or possibly PREY, FEAR, or Gears of War.