F:NV Fallout New Vegas thoughts

Fallout: New Vegas
GAMEWORLD:
questions:
- Is it rewarding to explore the last inch of the gameworld ?
Yes - you can find interesting items, locations, more quests.

- Are unique items in the game ?
Yes

rating:
No: 0 points:
-The task to get from A to B has no or few options to go away from a fixed physical path.
-The game-world only inhabits monsters and a few merchants.
-The world is without (none monster) societies.

Ultra light: 1 point:
-Still a strict physical path, but with a few small societies on your way.

Light: 2 points:
-A few areas are optional on your path each chapter / milestone.
-Societies will give some quest / story material.

Medium: 3 points:
-There are at least several physical path's to choose between, AND more will open up as the game proceeds.
-Societies must give the feeling of a live community, with their own daily business, AND not just a few NPC's waiting for the hero's

to come along and pass on a few quests.
-The size of the game-world must be considerable.

More: 4 points:
-Societies must be very different and have strong relation to the game-world and each other.
-We are no longer talking about a few path's when exploring the world.
-The appearance of monsters and societies must make common sense.

Heavy: 5 points:
-The world is totally open for extreme freedom to explore, AND it's your own task to decide if your character(s) are good enough
to take on the different part of the world.
-The diversity of the game-world environment must be significant.
-Day & night cycles, and different weather conditions and /or different seasons.

Fallout New Vegas (GAMEWORLD): 4 points (not so much diversity of the gameworld, no weather)

MANIPULTION:
questions:
- Can you manipulate the gameworld ? (levers, buttons, secret doors, …)
Yes, mostly by hacking and lockpicking.

- Can the gameworld manipulate your character(s) ? (traps, teleports, …)
There are mine & rifle traps.

- Can you pick up items, herbs, raw materials and then mix new potions, make new weapons, … ?
A lot - you can make lots of things, weapons,food, … you have to find or buy recipes first.

- Is item-repairing possible ?
Yes.

rating:
No: 0 points:
- Almost no action possible besides walk/run and combat, except maybe a very few items.
- Game-world itself is very static.

Ultra light: 1 points:
- Very few limited interactions besides walking and combat.
- A few chest barrels is scattered through the game.

Light: 2 points:
- There are a few weapons, armours, items in the game.
- Traps, levers, keys and alike is available in it's simple presence.

Medium: 3 points:
- The game-world have a considerable amount of weapons, armours, items, skills, spells in significant variations.
- The things to do will quickly fill up more than one page in your journal, AND keep it that way for most of the game.
- Custom items must be available. (Custom items are items that can’t directly be found in the game-world, the player needs to either

combine more items or process an item with (Fire, acid, poison, magic, tool-masters etc (repairing items don’t count)). It’s not limited to weapons and armour only)

More: 4 points:
- You can see /influence changes in the environment, OR use it either to create/ manipulate things or get strategic possibilities in

combat. (Summarised: Game-world environment itself offers several interactivity possibilities: (Chopping trees, make fire, diving in

water, hide behind objects, move/destroy/manipulate objects, etc.)
- A few different ways of making custom items must be available. (See above).

Heavy: 5 points:
- Many different ways of making custom items must be available. (See above).
- Alchemist, spell-casters, smiths, herbalist and other item collectors are in heaven due to the tons of items for manipulation.
- Gameworld environment itself offers many interactivity possibilities: (Chopping trees, make fire, diving in water, hide behind

objects, move/destroy/manipulate objects, etc.)

Fallout New Vegas (MANIPULTION): 4.5 points (not so many interactivity possibilities)


COMBAT:
questions:
- how many tactics, strategies, spells/counterspells you have to use to survive in combat ? (remark: this has nothing to do with real time vs. turn based combat. example: Rage of Mages: Real time and very tactical)
For surviving combat in New Vegas you need:

1. good gear
2. stimpacks
3. one or two partners
4. VATS (Vault-Tec Assisted Targeting System)


- Are there many different monsters, enemies,..?
Yes

- how good/complex is the enemy AI ?
Mediocre

- Is it critical for combat to have a good equipment management ?
Yes

- Do you need resistances against poison, fire, … to survive ?
Yes - good armour and anti-poison, anti-rad pills make life easier

- Is the combat balanced ?
Always balanced - some challenging fights.


rating:
No: 0 points:
- You put your character(s) into position and they solve combat on their own, or the combat result is only affected by your skills

on the keyboard.

Ultra light: 1 point:
- Real-time combat only without any pause options.
- Options are limited to the choice of the opponent to attack.

Light: 2 points:
- Character skills and/or players strategic abilities have a noticeable more impact on the outcome of the battles too.

Medium: 3 points:
- Players can more decide the pace of the battle,
- Strategic positions of the party is more vital, and the options for each character is more plentiful.
- At this point it's also important that monsters offers some diversity not only in numbers, but also in strategies necessary to win.
- Monsters AI are more than attacking the closest enemy!
- There must be more issues for your characters during combat, than loosing or giving hit-points. Ex. Poisoning, paralyse, curse etc.

More: 4 points:
- Their must be alternatives to swing your sword and cast a spell during combat Ex. Skills, traps, spells, treats, or items to use

in battles.
- Different strategies are necessary for survival.

Heavy: 5 points:
- Each characters can be controlled individual down to the smallest detail and in any pace wanted.
- The monsters must offer a lot of difference both in numbers, abilities, battle environment, which must offer quite a diversity in battle approaches.
- Monsters AI are considerable.

Fallout New Vegas (COMBAT): 2.5 points


OTHER NON-RPG RELATED INTERESTING CATEGORIES:

GRAPHICS:
A “Year” of evaluation should follow the graphics score!
We try not to express how beautiful the graphics is (It's difficult to separate entirely), just how many specific graphic technology elements it contains (Like shadows, lightning etc), and it's standard compared to others at the time of the review!

* 0 points: Text only.
* 1 point: Static pictures, and/ or low 2D resolution in relation to other games in the year of evaluation.1 point: Static

pictures, and/ or low 2D resolution in relation to other games in the year of evaluation.
* 2 points: Higher 2D resolution in relation to other games in the year of evaluation.
* 3 points: Mediocre 3D or 2D with up to date standard compared to others in relation to other games in the year of evaluation.
* 4 points: Fully 3D with up to date standard compared to others in relation to other games in the year of evaluation.
* 5 points: Fully 3D. Absolute among the best in it's category, with a few ground breaking content compared to others at the time it is reviewed.

Fallout New Vegas (GRAPHICS): 3 points (year 2010) (Oblivion engine, some problems with shadows, feels a bit old)

SOUND:
This determines the amount and the degree of acoustic technologies in the sound, not directly the quality or realism of the sound,

and not how many different sound boards it covers.

* 0 Points: No sound.
* 1 point: Mono sound.
* 2 points: Very sparse and basic Stereo sound
* 3 points: Plentiful Stereo sound
* 4 points: Support of more than 2 speakers, and considerable environmental sounds.
* 5 points: Fully real surround sound support (At least 5.1), with ultra real 3D feeling

Fallout New Vegas (SOUND): 4 points

LENGTH:
An average length is used for calculation, a second score in “( )” for maximum hours searching under every stone and solving every

quest could be mentioned if it brings the game into another score-area.

* 0 points: Under 8 hours.
* 1 point: 8 - 20 hours.
* 2 points: 20- 50 hours.
* 3 points: 50- 80 hours.
* 4 points: 80 - 150 hours.
* 5 points: over 150 hours.

Fallout New Vegas (LENGTH): 3 (4) points

DIFFICULTY:
you can change the difficulty and select a 'hardcore' mode

* 0 points: No brain teasers at all, only walk /run and hack 'n slash
* 1 point: Easy brain teasers that don't slow the game pace down considerable.
* 2 points: Some problems (Riddles, events, combat, NPC's etc) can make you stop for a short while until you find the relative easy solution!
* 3 points: Not all problems are obvious in solution, but there are more possibilities to get help. The amount of problems must also be considerable.
* 4 points: Some problems can't be solved without help/things from other places or without some in vain tries first!
* 5 points: The game is loaded with more or less hard problems, and many problems can only be solved by extensive brain use!

Fallout New Vegas (DIFFICULTY): 4 points

continue...
 
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PERSPECTIVE:
* TXT: No perspective (e.g. no graphics), text games.
* FIX: Fixed viewpoint (Not changeable).
* FLEX: Flexible distance/orientation. The viewpoint distance can be changed and/or the screen can be rotated.
* ISO: Isometric view (Any angle between vertical top-down and 1.st person view, but still seen from above the party/

characters.
* SHOULDER: The close overhead / shoulder view, where the gamers viewpoint follow the character(s) heading, with a look just

above the head/shoulders of your character(s), and the character(s) can be seen in the button of the picture.
* FP: The 1.st person view where gamers viewpoint is the same as looking out of the eyes of the character(s)
* BIRD: From the sky the players has a vertical down view point on the game-world.
* SIDE: View points like Platform games or the elder Kings/Space quest games

Fallout New Vegas: (PERSPECTIVE) SHOULDER or FP


PLAYSTYLE:
* SP: Single player
* MP: Multiplayer
* OP: Online play possible
* MMO: Massive multiplayer online
* Co: Co-operative multiplayer possibility
* PvP: Player versus player mode in multiplayer mode.
* P: Parties possible.
* S: Single character game

Fallout New Vegas: (PLAYSTYLE) SP/P


TECHNICAL STATE:
Fallout New Vegas: use the newest drivers, especially for NVIDIA cards! I had some crashes to the desktop.

Conclusion Fallout New Vegas
RPG Factors:

* Story: 5
* Character: 4.5
* NPC-Interaction: 5
* Gameworld: 4
* Manipulation: 4.5
* Combat: 2.5

RPG Score:= 4.25 => CRPG heavy

Other Factors:

* Graphics: 3 (2010)
* Sound: 4
* Length: 3(4)
* Difficulty: 4
* Perspective: SHOULDER or FP
* Style: SP-P


Bottom line:
A very good game for Fallout fans. Science Fiction/Apocalypse setting, many choices and consequences, much humor. Combat is weak - (Not a real shooter, not a real crpg combat system). Interesting NPCs and party members, nice crafting system.
The story has many surprises and branches, quests can influence other quests. Party interaction exists, but don't expect deep discussions. As a nice bonus there are a lot of references to Fallout 1 & 2 in the game (even a NPC!).

This game is not suitable for casual players. There are many choices to be made, not much handholding (except questmarkers), free gameworld and only short hints in the questbook.

PS:
The game features some adult themes - you should be over 16 to play this one.
 
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I agree with the breakdown, this is as RPG heavy as we can expect nowadays.
 
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A good breakdown, although i feel that some ratings are unjust and/or not explained clearly enough. For example rating graphics based solely on the engine used is just silly. Sure, gamebryo has it's weak spots, but the statement that New Vegas uses Oblivion engine holds as much truth as saying that Half Life 2 uses Quake engine or that Batman: Arkham Asylum has the same engine as Unreal 1.
 
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As someone who has tried a variety of characters up to level 10 or so, I'm finding a ton of skill choices in conversations. You'll not even see the option unless your skill is of a certain level though. Say my intelligence is 4 and there is a conversation option for someone with an 8 intelligence. The 4 intelligence person won't even know there is an option, and a person with 6 intelligence will see it and might be able to temporarily boost his INT to pass the test. Also, it's kinda fun to just save your game right before the "Vigorater" in Doc Mitchell's house. Choose to max a skill to 10 and keep the rest normal, then drop a skill to 1 and keep the rest normal. He has different conversations with you and some are pretty funny.
 
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This game really reminds me of the first two games. Even the vault I just visited and the way the exploration was handled. Plus it was very tough (and I thought the game was getting easy!).
Am having so much fun. Lots of tough decisions I am putting off!
 
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Enginewise games optimized for 360 looks like crap. At least faces have a lot more variation now.

Love that rolling bush/plant/thingie/dunnowhattheyarecalled. The desert landscape works for me.
 
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I haven't met any companions except ED-E (who I'm travelling with) and there was some gun-for-hire type. (I didn't have the credits). ED-E's pretty useless in a fight - and often goes darting off to attack creatures even though her/its attack mode is set to passive.

I have also encountered my first serious bug, which means I can't complete a quest (in the Vega Strip, White gloves….a certain steam room. Google shows I'm not alone - but I tried the easier methods and then gave up). That same quest line was very badly conceived in my opinion: I spent 30 minutes trying to avoid a forced conflict with 2 armed characters I could not possibly beat (since all my weapons had been confiscated, and I only had my hands - and no skills in unarmed). ED-E did not react to me (or it) being attacked and just sat there while they beat the crap out of it - poor scripting if you ask me. When I tried to flee, they followed me everywhere - except outside - but when I reentered, there they were, waiting to pick up the chase. No one seemed to mind that that were trying to kill me, even the NCR who are supposedly my good friends now. With them in that state I couldn't properly continue that quest - they caused other guests to stampede like frightened gazelle (even though several guests were armed…). I found a way around that, but then encountered the steam room crash bug.

What's with the people not helping out? I'm maxed out on a faction, someone from another faction attacks, I reckon they should help me. to quote a song 'that's what friends are for', right? Not only do they not help, you, they flee! I had rad-scorpion attack me while I was otherwise occupied…the local NCR troopers high tailed it out of there. Not very neighbourly. "Yes, you're our saviour, but I'm afraid we're going to let the rad-scorpion have its way with you - toodles!"

Anyway, while this game has been largely enjoyable, it's starting to loose its appeal. Esp with fedex quests - of which I have encountered many. e.g. I have one to collect 100 pieces of "scrap"…not scrap (which is everywhere in teh bloody Mojave, but I can't be selected), but "scrap" i.e. officially sanctioned *clickable* scrap). Whyyyyyyyyyyy? Maybe I should just go back and blast a hole in him - he certainly deserves it
 
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I have also encountered my first serious bug, which means I can't complete a quest (in the Vega Strip, White gloves….a certain steam room. Google shows I'm not alone - but I tried the easier methods and then gave up). That same quest line was very badly conceived in my opinion: I spent 30 minutes trying to avoid a forced conflict with 2 armed characters I could not possibly beat (since all my weapons had been confiscated, and I only had my hands - and no skills in unarmed). ED-E did not react to me (or it) being attacked and just sat there while they beat the crap out of it - poor scripting if you ask me.
ED-E´s lasers have been confiscated too :).
That quest is one of the best in the game imo, but there´s way too many ways how player can proceed through it and apparently all weren´t tested properly enough, at least for the cases when player tries to use more of them simultaneously.
You should be able to get your hands on some weapons in there though, otherwise it can probably be too difficult if you aren´t good at unarmed, sneaking and have no companions who are good at unarmed.
Iirc, I´ve found some clues in one of the hotel rooms, afterwards got attacked by two white masks with canes, those were easily dispatched with low unarmed (though I did have a companion), I got the cane from them and with it the other (in my case two) encounters were easy enough. Wearing the white glove outfit might help in some places.
 
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@Tolknaz

I did not think about the "Other"- Factors so much - they are not included in the RPG-Score.
 
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I haven't been to Vegas much, but do they confiscate everything or only weapons? If they don't take your radio and you're friends with NCR, try calling for help on the walkie talkie that they give you for being a friend of the NCR.
 
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I haven't been to Vegas much, but do they confiscate everything or only weapons? If they don't take your radio and you're friends with NCR, try calling for help on the walkie talkie that they give you for being a friend of the NCR.

When you go into the casinos they do. You can try to keep a tiny weapon. On the strip you are allowed to carry your weapons.

I have no idea if you could call for help inside a casino.
 
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I'm also not entirely sure how much it lets you keep, but there are Sneak options for some of the casinos (possibly all of them?) that lets you hide more weapons.

It seems to differ a bit between casinos though. In the ultra-luxe, I could not keep any weapons (I did not have high sneak) where in another casino I could keep my "holdout weapons". I put this down to the ultra-luxe being more serious about their policies and thus searching you more carefully.

That quest was a favorite of mine as well even though I also got beat to death by those two guards the first time around. I thought the holdout weapons were just a gimmick for people who wanted to start trouble in the casinos. That was foolish of me. :p
 
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Just throwing in my support. I am not up to 61 hours played, first character, and have only skirted New Vegas so far (meaning I am doing some caravan and freeside quests but have yet to enter the strip and continue the main quest line).

Totally adore this game and the role playing it allows. It has quickly become one of my all time favorite games because of its flexibility, story, and great atmosphere.

I should point out it is all fairly new to me not having played previous games (except most of F1 which was so long ago I had forgotten 90% of it). I am ordering F3 though but doubt I will go back any further than that.

I would like to see more companion depth - by that I mean a bit more quest lines, more talking and maybe a deeper friendship (romances are nice but hardly needed - I just would like to see more interaction), etc. I was a little spoiled by DAO in that regard. But this isn't a complaint, just something I would like more of it.

I am finding tons of fun and interesting quests and a lot of gray decisions to make. Overall a very enjoyable game!
 
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I've been playing this for the last couple of days and I must say I'm not that impressed yet. It's ok I guess… I think I'm enjoying it somewhat less than I did FO3 so far (except from the writing of course - though honestly, having better writing than FO3 is hardly an achievement) - it just seems to me that they are both action games at heart only with some dialog and some story-based choices - for example I haven't felt at any point that tagging speech gives me any kind of 'advantage'… I mostly run around shooting a lot of things, and I feel that FO3 did the whole running-around-shooting-things thing marginally better.
 
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Wow! Speech is probably one of the most important skills of the game. I can't count the number of times that speech has saved me some caps, got me some extra loot, saved me from whipping out a weapon, etc. I've used speech in many, many conversations. Understand that you have to have a high speech value to even see it listed as an option. I'm thinking 30-40 for early game is okay, but it'll need to be in the 70s or higher by the time you reach Vegas. This game rewards specialization big time. I cry when other skills aren't up to snuff, but giggle madly when something requires high speech, lockpicking, repair or science :)

There are tons of areas where combat isn't needed at all. Even enemy areas can be combat free with speech and faction attire. You'll need to avoid guards sometimes, but not normally.

Here's an interesting quote from a Qt3er:

11-06-2010, 05:36 PM #3081
Naeblis
Der Schulde
Social Worker


Join Date: Jun 2007
Posts: 3,983 Amusing statistic: i passed more speech checks than humans killed in my game. 169 vs 162.
 
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