Interface is for me a major issue always: games are computer programs too… and they have to be usable as much as any other program.
Interfaces that are based on metaphors are fine and 'immersive' and all, but my favorite ones are the ones that are usable.
Metaphors?
The pipboy isn't a metaphor
Anyway, I think the FO3/NV interface is, overall, functional - but it DOES have a few really annoying aspects. It takes too many clicks to get to where you want to go, and it doesn't provide enough feedback for certain details.
I can partially solve the first problem, by binding the function keys to my mouse buttons - but I need a mod for the last problem.
It never gets really comfortable, because it was designed with a console controller in mind, and they didn't bother doing anything to utilise the PC keyboard.
I think that's pretty stupid, but as I said, I find it an overall functional interface and doesn't annoy me during the most important parts of the game, which would be the action parts. Nothing worse than not being able to perform adequately under pressure, and thankfully that's not an issue.
So, it's more a matter of simple convenience, and having to access a "top-menu" before getting access to a "sub-menu" is downright retarded interface design. The font size for things like skills/inventory is way too large, and I would have preferred a main screen for ALL character related info, like stats/special etc. - so again, retarded interface design.
But, we can't expect too much from commercial interests - and Beth is the original design team. Obsidian can't do interfaces for shit - so let's be thankful they didn't try changing anything.
Still, I've seen much, much, MUCH worse than this
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