RPGWatch member Silver spotted two interesting articles on the Narrative in games written by Warren Spector:
Part 1: A Narrative Fallacy: It’s All About Aristotle
Part 2: Another Narrative Fallacy: It’s All About Choice
More information.
Part 1: A Narrative Fallacy: It’s All About Aristotle
Part 2: Another Narrative Fallacy: It’s All About Choice
[…] Put another way, before you start crafting your story, make sure you have something to say. […]
[…] Here it is: The interesting aspect of player choice isn’t the choice itself. The interesting thing – the only interesting thing, really – is the revelation of consequences. Choice without consequence is a waste of time, effort and money. […]
More information.