Carnifex
SasqWatch
Pay to win is an excellent way to make sure I never play a game. I might check one out at a free level, yet pay to win schemes only serve to usually make me mock the product.
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Screenrant:
Nextshark, quoting The Strait Times which is behind a paywall:
20,000 or 100,000. Sure, there is a difference. But if you see red numbers on your bank account because of a F2P game you are not happy, whatever the numbers.
Personally I think games like these should not be promoted anywhere.
People owning 400 shoes, sport cars of max 3 years old, and rare whiskeys know the price in advance. So I would not compare them with people downloading a 'F2P' game.I think every person should spend their money on things they like. One of my cousins is only happy by owning 400 shoes, another one buys a new sport car every 3 years, another one buys expensive rare whiskeys, I own around 2000 computer games.
Should we ban unnecessary shoes, expensive sport cars, rare whiskey and computer games now?
Gacha games are mostly financed by so called whales, people who don't have to care about money. The others can enjoy a free/cheap game (at least in the case of Genshin).
The Screenrant example was mentioned everywhere (who on earth give kids access to to their credit card?), but I have yet to see many of these examples in the press, if it were really a problem reports should be everywhere when the game is played by such a huge playerbase. If one in 100,000 persons had such a problem it would still be 60,000,000 x 0,00001 = 600 cases.
. Almost one in six (15%) young gamers had taken money from their parents without their permission to buy loots boxes;
. One in ten (11%) had used their parents' credit or debit card to fund their loot box purchases;
. One in ten (9%) had borrowed money they couldn't repay to spend on loot boxes;
. Three young gamers' loot box buying habits resulted in their families having to re-mortgage their homes to cover the costs.
So I will report about these games and mention the problems they may have and the fun sides they may have, too.
Alrik you are constantly complaying that every game is dark and gritty nowadays.
Genshin Impact is light hearted and often even funny and promotes righteous positive characters. Play it F2P, ignore the shop and you'll will have a fun time.
It's completely different - more like a fairy tale setting.I thought it was a Dark Souls clone ?
I have to agree with Nereida. Even though it seems like a nice model for players that cannot afford the game, the possible impact on those with conditions and the possibility of people developing conditions should not be ignored. Plus the gameplay suffers - instead of having, say, an interesting quest that would award a special cosmetic item, one has to buy it with real money. You can say - why not to have both? I say - why not have two interesting quests instead of just one?
Good old days of just buying a box and getting all the content…
Like the Elder Scrolls Online Genshin Impact gets new content every month, sometimes even every week. There are only two other options to finance such a game:
- a monthly fee /subscription
- split everything into DLCs that can be bought individually
I think with both of these options Hoyoverse would have much less success.
It's not really any different that most MMORPG.
The best were games like DaoC, Warhammer Online: AoR etc.
Most MMORPG have varying levels of pay to win. Consider DDO for example. They sell boxes to level your character to 20 with the click of a button all for the super low price of 30 dollars. No different than Genshin Impact.
I do mist the old school MMORPG though - were it didn't matter how much you spent.
I've denounced DDO in the past too in these boards. Another extremely predatory game, that luckily is not that popular, but you even get an intrusive "pay now to resurrect" pop up that blocks your screen when you die. It's absurd that such things are allowed in a video game.