Kordanor
Wastelander
- Joined
- June 2, 2012
- Messages
- 4,703
Why do you make it a personal thing?
Feel free to see tactics where there is none. Keep in mind though that seeing tactics where there is none makes tactics existing only in your mind.
Can say the same to you. And because this leads to nothing I will keep it at that.
The "Real-time vs. Turn-based" discussion leads for me into only 1 solution :
There is almost exclusively Real-time combat left. Which represents a bias.
No-one gives those who want Turn-based combat what they'd like.
Which is also an bias : Not to do things.
Cynically speaking : The "Real-time combat crowd" has won. Congratulations.
Exceptions : Indies.
But do they really count in the "Grand Scale" ?
Fortunately Turn Based just found it's way back in. Of course Wasteland 2 and Shadowrun Returns are "indie" somehow but already huge titles.
Also there is the Divinity Series which puts the focus on turn based combats now.
The "Dark Eye" is a big license, at least in Germany. And while with Drakensang they "tested" real time, the remake of the old game will have turn based combat, and also the new one will have turn based combat as well.
X-Com: After a odyssee of Real-Time Failures, with Xcom: EU they switched back to Turn based combat.
There is also Might and Magic with their newly announced game which will be turn based as well.
And now Jagged Alliance.
So I would consider that as grand comeback.
On my "games to get" list there are 18 turnbased strategy, tactics and RPG games scheduled for 2013 alone. These are great times for fans of turn based combat - and for 4X Strategy Games
- Joined
- Jun 2, 2012
- Messages
- 4,703