I have recently started a new work which is so far quite boring and allows me far too much time to ponder unrelated things.
So why don´t we compile a list of things that some games have done that we want other games to copy
I´ll start us off with my two of my favorites
1. Gothic: when you fight a human you don´t kill him you just knock him down to actually kill him you have to make an extra effort and if he wins he kicks you in the groin and steals some of your ore(money)
Suddenly taking a human life gains a new dimension as it is always a consious decision
2. Witcher: the night and day cycle some monsters only come out at night and some at day
So why don´t we compile a list of things that some games have done that we want other games to copy
I´ll start us off with my two of my favorites
1. Gothic: when you fight a human you don´t kill him you just knock him down to actually kill him you have to make an extra effort and if he wins he kicks you in the groin and steals some of your ore(money)
Suddenly taking a human life gains a new dimension as it is always a consious decision
2. Witcher: the night and day cycle some monsters only come out at night and some at day