A good topic with many possible interpretations, general and specific.
Here's a few ideas off the top of my head:
1. I'd like to see the classic Goldbox six member party make a bit of a comeback or at least influence design in party based cRPGs.
2. Greater world/environment and item based interactivity in the tradition of Ultima 7, Ultima Underworld and Arx Fatalis.
3. More creative and deeper dungeon design beyond the overtly monotonous or existing for more than just the simple reason for player exploration/lootage. A well crafted back story with lore and aura of mystery definitely assists matters. (Reference points: Durlag's Tower, Watcher's Keep, Unterbrae/Catacombs from Bard's Tale III, etc. )
4. More potentially joinable, agenda pursuing companions within factions (to add to Maylander's point.)
5. Different approaches to the usage of music as a magical effect within a game environment.
That'll do for now.
Here's a few ideas off the top of my head:
1. I'd like to see the classic Goldbox six member party make a bit of a comeback or at least influence design in party based cRPGs.
2. Greater world/environment and item based interactivity in the tradition of Ultima 7, Ultima Underworld and Arx Fatalis.
3. More creative and deeper dungeon design beyond the overtly monotonous or existing for more than just the simple reason for player exploration/lootage. A well crafted back story with lore and aura of mystery definitely assists matters. (Reference points: Durlag's Tower, Watcher's Keep, Unterbrae/Catacombs from Bard's Tale III, etc. )
4. More potentially joinable, agenda pursuing companions within factions (to add to Maylander's point.)
5. Different approaches to the usage of music as a magical effect within a game environment.
That'll do for now.