Well, I'm now doing a 1.7 playthrough on Normal difficulty with A-AI and Balancing, plus the so-far underwhelming and only partially translated Questpack.
I started as a bowman and pumped up the Hunting skills, got a Halbred for close encounters and that worked for a while until I discovered that there was no way I could fight in an arena...
So I have since put all my LP into Strength and worked on the blade skills. I liberated Montera as a bowman, and ran out of arrows twice, fighting for 2 days and nights and leaving to restock arrows twice as well. By the time I attempted a liberation of Trelis, I had reasonable sword skills, got Tyler and Finley to join me (it's much easier to do things with the available allies than alone), and ran the Orcs out to the rebel camp behind the Temple to take off some of the pressure of the crowds of Orcs. I killed Vak by sword, but finally had to resort to the bow and terrain exploits as the endless swordplay and potion drinking got pretty tiresome. No way to coax Charles and the boys out of their cave for a little help. Some 'rebels'!
This game, patched, has gone from annoying and disappointing to challenging and quite enjoyable.
EDIT: Well, I hit Nordmar after romping around in the desert. Nordmar was always hard, but now it is really tough. The skellys in the ancestor tombs, between bows and swarming surround attacks, are very difficult to survive. I run in, draw a few outside and fight them, oh I would say 20 or 30 times before I clear one of the damn places out. That and the fact that you NEED cold resistance or your endurance drops quite rapidly and returns very slowly, leaving you constantly vulnerable, makes it rough.
It's tiring and you have to do it over and over... (sobs like a little girl).