Okay lemme comment some.
No open world as I predicted:
" Assets are re-used constantly. The game isn’t open-world and instead uses zones à la older BioWare titles. These zones can be quite large, but they’re cobbled together from a small pool of assets. I hope you like forests in autumn, as that’s almost all of what you’ll be seeing."
What on earth are you talking about.
It's a segmented openworld. You can go into any zone then exit it on another point to reach another zone. It's not Gothic type of openworld without loadscreens.
On maps there are a few parts blocked with a fallen tree, a boulder, a guard that doesn't let you in or something that prevent your access before you take an appropriate
sidequest.
About reused assets in a game, any game, I can only comment: LOL. It's like saying all books look the same ignoring their content.
While I loved Gothic 2, Skyrim is hardly a huge empty world. And while there is some repetition, I didn't find the dungeons, monsters, towns, cities, quests, and even NPCs to be generic.
All Skyrim has is tons of bugs and no story. Greedfall has numerous stories and just a few bugs. Comparing the two is kinda pointless.
Once people have played a while, I'd love a comparison with Risen 3. It gave me those vibes more than anything else.
Risen 3 is a sort of PB's black sheep. It's full of humor. Greedfall has none. So it's more like Risen 1 & 2.
Just read this review and, wow, it's pretty bad:
https://www.rockpapershotgun.com/2019/09/10/greedfall-review/
I wonder why so many reviewers simply don't bother. For God's sake, they could just hire someone who actually likes RPGs to review games.
That review is worse attempt at trolling than Codex amateurs tend to do. I believe it's ment to serve as a clickbait.
They never should have attempted realistic faces. The faces are hideous in this game. Outlined teeth float around in heads like a grisly string of pebbles. I only played about 40 minutes, but that was my biggest impression so far.
This is true but after seeing the initial horror you'll start ignoring it or could it be that later in the game it's not so bad? Dunno.
Kotaku's reviewer doesn't like it because it's not woke enough and offends SJW sensibilities:
https://kotaku.com/greedfalls-detailed-role-playing-cant-make-up-for-its-u-1837994750
I cannot believe that SJW's site. The game drops sins of everyone's past on you: forcing into religion, colonialism atrocities, capital punishment for nothing (this barbarism is present even today in some countries), racism, experiments on humans, corruption, etc. Did that fool even play the game?
Erm, one thing to note, you can't romance all possible companions at the same time. I don't like it, but it's a subjective matter. Maybe that reviewer has a problem with that? But then it's not something to write an article about.
I played it for about 30mins and asked for a refund. Everything just sort of shakes and was giving me terrible motion sickness.
You're not alone with motion sickness (a few steam forum reports), but I bet the problem is ancient hardware that allows only silly 30 FPS.
It is streamed. Streamers enjoy it.
Streamers are ignorant fools not aware of everything the game offers.
I am also enjoying very much. I'm not seeing any shake but I'm also not sensitive to it. Already seeing consequences of choices! Juicy!
c&c in this game is an absolute marvel. Save the cabin boy? He'll help you during a sidequest later. Don't kill monster in a cave? A NPC from a later sidequest who'll hide in that cave will die later. Ignore your companion's sidequests? Expect seeing a suicide later. Don't spare a certain villain? You'll never learn all the atrocities he commited including ones towards you!
There are tons of it but these mild spoilers are enough.
Streamers… Bah!
Greedfall is a definite improvement over Spiders' last three games but those comparing it to a Bioware game are deluded.
It's very much an RPG lite in terms of its mechanics much as Technomancer was. Character customisation is extremely limited and, aside from chugging potions and setting traps for more difficult fights, combat is a case of block, riposte, rinse and repeat. The lack of depth in combat variety is not, in itself, something that represents a true negative - if it were then 90% of ARPGs and games based on position and timing (as this is) such as the Dark Souls
Stopped reading at mention of Dark Souls. This game is not Dark Souls. If it was, I'd have refunded it.
Chugging pots is needed earlygame for everyone and later only if you won't go healer route. I have no idea what variety you want, but yes, the game doesn't have 7856836583657564835 different skills and spells where you don't remember which one does what.
I almost always dislike crafting in games beyond a very simple level. I can't take the idea of a person carrying huge amounts of iron ore (for example) around very seriously. Collecting ore needs to go away in all games. And I dislike the concept of carrying 38 short swords and 27 shields and sets of leather armor back to town to sell for 2 gold pieces each. It's all very old, unrealistic and kind of tedious. But that's my personal opinion, and it happens in many games.
- Collecting replenishing ingredients (ore, herbs, boxes on streets, etc) is a thing you should do only while passing by, not "clearing" a map and wasting time on that
- There is a trader to sell stuff on area transitions so you don't need backtrack in towns
- Crafting is the best thing in this game as it allows you to improve (not all) equipment, but wait…
I don't like the voice for the PC at all. Quite frankly, he sounds like a little bitch.
Combat is a mixed bag. I find the animations for human enemies to be a bit off. They move side to side so quickly it looks like they're on roller skates. Also, who thought it would be a good idea to bind sprint and dodge to the same key?
I like that there's some challenge though. I chose Hard difficulty, and I got my ass handed to me multiple times in the short amount of time I played. Hopefully the difficulty curve doesn't decline too quickly.
I wish we were given more than just 1 skill point to start the game. It would also be neat if companions could use non-combat skills, but that doesn't seem to be the case. What's the point of Kurt having armor that gives him +1 to lockpicking? (Other than stealing it from him and giving it to the PC)
How long does it take to advance a few levels? Also, can you return to Selene once you leave?
Can't agree on the bitch voice.
Shift+wasd is horrible idea which makes stasis spell a musthave on every character type.
Again playing a brand new game in insane difficulty? I really don't see a point, normal is challenging enough.
Crafting! Improve it asap, and add +1 lockpicking (or other talents) on your equipment. Or pay the blacksmith to do it. Note that friendship with your companions will improve a talent +1, the one they're responsible for while in your party, but they can't improve your lockpicking.
You'll never return to Serene. So your first talent point should be invested into lockpicking.
(I wonder where joxer is, was hoping to get his impression on Greedfall as well)
Sorry I was so drawn into it I didn't do anything past few days buy playing the game till I drop asleep from exhaustion.
bg and nwn, erm, offtopic
Dafuq?
Greedfall isn't so much of a party game really. You don't control your party members but you do interact with them (mainly to get extra quests that then produce ability buffs when they like you) and kit them out. The gameplay is more like solo character with pets. So I imagine you could well enjoy it more than many people will. For the most part your party members are just other targets to distract groups of enemies from focussing solely on you.
There is so much more to companions. I've spoiled already that you can lose at least one companion for good by fastrunning. Depending on your party setup, it is you who will be the target all the time. When you lead two girls a miniboss will concentrate on you the whole time for example. And your companions are not just no_damage a makeup as in ME4. Here they do some serious damage - if you equip better stuff instead of leaving their default crap on them. Past the first boss you can freely play as a healer and never damage anything yourself till the final boss.
Finally, during conversations, sometimes they can help negotitations more than you could ever do yourself.
Case in point that someone who makes 26,000 posts actually has very little to say other than to jump on the troll bandwagon.
26K? I'm still an amateur… You just wait!
Again?
My head hurts, my feet stink and I don't love Jes… I don't love streamers.
https://www.youtube.com/watch?v=twJYU8MgEpY
Mental note not to sell a piece of clothing from other factions ever again. Just had to re-buy the Sailor's Coat (after selling it) to pass as a Naut for a mission… 140 coins to waste.
We need a hints thread. You need to keep only one spare Naut "armor" during the whole game (any, it's just important to have naut's mark on it so sell junk shirt when you find a better one), other necessary stuff in a sidequest(s) you'll have to buy anyway or you can simply sneak around (sneaking won't help in some Nauts' areas).