Grim Dawn - Forgotten Gods Gameplay

Yeah, true. I haven't played Batman, but I've seen this sort of thing in Shadows of Mordor, Ryse, Assassins Creed, etc. They also tend to use a slotted combat turns system where they take turns attacking you so you're not too overwhelmed.

You don't see a lot of sliding into position in Diablo clones. Left-click is movement until you're close enough for it to be a "short-range shot". I suppose, in the end, no one's playing these games for the combat. They just want to kill everything quickly for the loot. :)

Yeah, I think in these games you just get a motion-trail animation on your weapon, and straightforward collision-detection. A bit like Strider's sword in the old arcade game.

https://m.youtube.com/watch?v=qVOOiCFktU4
 
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