While the third campaign for Grmoire is still on the horizon, Clive brings us news about the game being close to receiving a release date. Deja vu anyone?
More information.The game is late. It is over a year past due. Of course all people who pledged would already know this.
I have reached a stage where I can say the game is in final form. I have incorporated monsters, special effects, ambient animations and additional required graphics that have been sitting on my hard drive for many years awaiting integration into the game. I have been testing and verifying correct animation and appearance of all these graphics and their attachment to monster data.
You can imagine how ridiculous it would be to have worked this long on the game and then chuck it out there because it is technically complete but untested. I am engaged in rigorous testing to verify all bugs and issues are fixed and all areas are flawless. Strictly speaking there are 69 bugs remaining out of over 3400+ altogether when I began eliminating them during the second IndieGoGo campaign. These often involve issues that can consume several hours to fix at a minimum.
We are getting very close to setting a proper release date which will be accurate this time. Rest assured that all pledges will be the first people to get instructions for digital download of the game when it is up.
I appreciate your patience and I continue to apologise for delays. I don't like to go on about it but believe me when I say it has been a lot of work for one person alone. Most people would not be able to comprehend how much. If I had considered the scope of what I was working on very early on I would have never started on something of this magnitude.
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