Is anyone else actually playing Grimoire?
I'm running it ok without crashes so far. The graphics are nice and colourful if you like the retro thing. And they're entertainingly animated as well, which I hadn't expected - I got attacked by a load of ferocious killer insects a few minutes ago and the adorable way they made their way onto the screen before eating me was hilarious.
I don't really get it though. Cleve says he's working on a manual over the weekend for publication in beta next week, but on the off-chance he doesn't make that deadline ))could anyone here help?
So, basics - attributes. I've been tinkering with the pre-made party so far, but I'd ideally like to make my own. I don't get the attributes though. I've attached a picture of the attributes from my favorite eye monster dude (these guys are genius). I'm guessing the attributes are INTelligence, WISdom, WILlpower (?), STRength, CONstitution, AGIlity, SPEed. So far so good. But what are FEL, DEV, MET and DES?
In terms of party balance I guess the usual mix of front-line back-line classes, but some of the classes in Grimoire are unfamiliar (Thaumaturge, Jester etc) - any views on whether they're useful, or general tips for building a good party?
Next - combat. I seem to have a problem with penetration (quiet at the back). I've had a couple of fights that have lasted forever because my dudes succeed in hitting but get a penetration fail and don't do any damage. Presumably certain types of weapons or attack types have higher penetration, or maybe you can improve it through magic, but I haven't managed to quite figure it out yet - can anyone explain? I think it would massively improve my enjoyment of the game if it shortens some of the combat a bit, which is currently taking a looooong time.
Finally, locked doors. You seem to have the choice of forcing it (which hasn't worked for me so far) or "picking the lock", which is a mini-game where you have to answer a riddle with some of the words blocked out. But man, I suck at riddles. Is there any other way to open the doors without keys (eg magic?).
I'm running it ok without crashes so far. The graphics are nice and colourful if you like the retro thing. And they're entertainingly animated as well, which I hadn't expected - I got attacked by a load of ferocious killer insects a few minutes ago and the adorable way they made their way onto the screen before eating me was hilarious.
I don't really get it though. Cleve says he's working on a manual over the weekend for publication in beta next week, but on the off-chance he doesn't make that deadline ))could anyone here help?
So, basics - attributes. I've been tinkering with the pre-made party so far, but I'd ideally like to make my own. I don't get the attributes though. I've attached a picture of the attributes from my favorite eye monster dude (these guys are genius). I'm guessing the attributes are INTelligence, WISdom, WILlpower (?), STRength, CONstitution, AGIlity, SPEed. So far so good. But what are FEL, DEV, MET and DES?
In terms of party balance I guess the usual mix of front-line back-line classes, but some of the classes in Grimoire are unfamiliar (Thaumaturge, Jester etc) - any views on whether they're useful, or general tips for building a good party?
Next - combat. I seem to have a problem with penetration (quiet at the back). I've had a couple of fights that have lasted forever because my dudes succeed in hitting but get a penetration fail and don't do any damage. Presumably certain types of weapons or attack types have higher penetration, or maybe you can improve it through magic, but I haven't managed to quite figure it out yet - can anyone explain? I think it would massively improve my enjoyment of the game if it shortens some of the combat a bit, which is currently taking a looooong time.
Finally, locked doors. You seem to have the choice of forcing it (which hasn't worked for me so far) or "picking the lock", which is a mini-game where you have to answer a riddle with some of the words blocked out. But man, I suck at riddles. Is there any other way to open the doors without keys (eg magic?).