Dhruin
SasqWatch
We haven't heard much about Grotesque lately but Polish site gry.o2.pl has an interview with Silent Dreams Here's a bit on the inspiration:
More information.Klecha (Gry.o2.pl): Approximately how long has the game been in development and how did the idea for the game come about?
Rayk Kerstan (Silent Dreams): Uhm... we started a few years after Duke Nukem 4 I think. We never worked at the game fulltime, because we also started a new company. So time runs, we had 3 or 4 new graphic versions, different storylines etc. The whole idea begins in the NWN 1 Mod AlwaysSummer Days where I tried to do a parody and adventure RPG Game. I wanted to get a new Monkey Island feeling in a RPG with cool characters, interesting story combats but also adventure puzzles. zzles.