DoctorNarrative
Patroling Written Words
- Joined
- January 28, 2011
- Messages
- 1,830
That interview is like I imagined the perfect responses, but they're real.
- Joined
- Jan 28, 2011
- Messages
- 1,830
I am alarmed at the interview and how it sounds like they want to create a sci-fi Doom/Painkiller/Serious Sam. I wasn't really able to keep interest in those games for long. They are especially boring in single player. Ripping on Call of Duty's simplicity and saying your Painkiller clone has clearly superior gameplay is not such a great argument.
It's short and occasionally frustrating, but the fireworks display that is Hard Reset is still a blast.
Hard Reset may only be four hours long, but they’re four good hours. I respect a game that picks one thing and does it well, even if it means skimping on or outright skipping the rest of the modern FPS checklist. Delivering combat on a level that Resistance or Halo could learn a thing or two from is an exceptional achievement for the first effort of a new studio. I won’t fault budget-conscious gamers for skipping this, but I can’t wait to see what Flying Wild Hog does next.
It takes four or five hours at best to blast through Hard Reset from start to finish, and the story fumbles just as things get interesting. That's not a dealbreaker. though; the gameplay is tight and punchy, and the overall experience is so well-crafted that it's worth soaking up every last insane moment.
The short nature of the game at first seems a turnoff, but, remember, this is mainly score attack, and the number of upgrades means you can play the game differently each time. If only the story weren't cut off so abruptly, it would have gotten an 8.