Nathaniel3W
Lead Developer at Rockwell Studios
- Joined
- January 31, 2015
- Messages
- 129
Himeko Sutori, tactical turn-based JRPG with massive battles
Hi everyone. I'm returning from my long silence now. The last time I was here I was announcing my game too early, but at least I think I gave a good interview: http://www.rpgwatch.com/forums/showthread.php?t=27621
I'm slowly inching my way toward what I think will be a successful Kickstarter. I've learned that unless you invented Castlevania, you pretty much have to build your entire game first, then get it funded. I'm entirely self-funded for now, but it would be nice to get some backers at some point.
Well, here's what I've been working on:
https://www.youtube.com/watch?v=Izhw3qBrEhU
That's an older video, with poor lighting and old artwork, but that's an early gameplay example. Since then I've been adding more sprites:
More characters:
And I've been building new terrain types:
I'm keeping up a blog that gives some insight into what goes into the game:
And I've been adding lots of intricate gameplay changes that aren't quite ready to show off yet.
I'm not ready to announce a Kickstarter and ask for your money. I'm just here to show you what I've been up to, ask for your advice, and maybe share my experience with you and help you on the way to finishing your own games.
And now I guess I should tell you what my game is about:
Himeko Sutori is an epic tale, and a chance to tell your own with the included campaign builder, told in traditional grand tactical JRPG fashion, similar to Final Fantasy Tactics and Ogre Battle. But unlike the tactical RPGs of old, there is no more picking your top eight warriors for battle. Himeko Sutori puts you in command of an army of over 100 characters, each one a unique hero.
So there it is. I hope you like it. I'd love to hear any feedback you have.
More info:
http://himekosutori.com/
https://www.facebook.com/pages/Himeko-Sutori/527806327359425
http://steamcommunity.com/sharedfiles/filedetails/?id=385717966
https://twitter.com/HimekoSutori
Hi everyone. I'm returning from my long silence now. The last time I was here I was announcing my game too early, but at least I think I gave a good interview: http://www.rpgwatch.com/forums/showthread.php?t=27621
I'm slowly inching my way toward what I think will be a successful Kickstarter. I've learned that unless you invented Castlevania, you pretty much have to build your entire game first, then get it funded. I'm entirely self-funded for now, but it would be nice to get some backers at some point.
Well, here's what I've been working on:
https://www.youtube.com/watch?v=Izhw3qBrEhU
That's an older video, with poor lighting and old artwork, but that's an early gameplay example. Since then I've been adding more sprites:
More characters:
And I've been building new terrain types:
I'm keeping up a blog that gives some insight into what goes into the game:
And I've been adding lots of intricate gameplay changes that aren't quite ready to show off yet.
I'm not ready to announce a Kickstarter and ask for your money. I'm just here to show you what I've been up to, ask for your advice, and maybe share my experience with you and help you on the way to finishing your own games.
And now I guess I should tell you what my game is about:
Himeko Sutori is an epic tale, and a chance to tell your own with the included campaign builder, told in traditional grand tactical JRPG fashion, similar to Final Fantasy Tactics and Ogre Battle. But unlike the tactical RPGs of old, there is no more picking your top eight warriors for battle. Himeko Sutori puts you in command of an army of over 100 characters, each one a unique hero.
So there it is. I hope you like it. I'd love to hear any feedback you have.
More info:
http://himekosutori.com/
https://www.facebook.com/pages/Himeko-Sutori/527806327359425
http://steamcommunity.com/sharedfiles/filedetails/?id=385717966
https://twitter.com/HimekoSutori
Last edited:
- Joined
- Jan 31, 2015
- Messages
- 129