Axioms Of Dominion
Watchdog
- Joined
- January 1, 2022
- Messages
- 50
I'm making a strategy game, province map style, with populations but more importantly "Characters" that have a robust simulation. For instance today my design blog post was about simulating a social calender. Festivals, dances, tournaments, feasts, hunts, grand tours post coronation, and ceremonies for various things.
Characters have attributes, magical aptitudes, familial relationships, political relations, and all that stuff. You actually can play an adventurer and go to, text based, dungeons in the game. You can play as a merchant, mercenary captain, court mage or magical academy head, etc.
I hate to use general comparisons but sometimes it is unavoidable. Think something like a cross between Crusader Kings, Academagia, and a visual novel/rpg sim like Long Live The Queen all on steroids mechanically but not graphically. Those all have hardcoded maps/characters/events and my game has a procedural world generator but close enough.
Is that an RPG? A Sim RPG? A Strategy RPG?
Should I consider the non-tactical RPG audience in design or marketing?
Characters have attributes, magical aptitudes, familial relationships, political relations, and all that stuff. You actually can play an adventurer and go to, text based, dungeons in the game. You can play as a merchant, mercenary captain, court mage or magical academy head, etc.
I hate to use general comparisons but sometimes it is unavoidable. Think something like a cross between Crusader Kings, Academagia, and a visual novel/rpg sim like Long Live The Queen all on steroids mechanically but not graphically. Those all have hardcoded maps/characters/events and my game has a procedural world generator but close enough.
Is that an RPG? A Sim RPG? A Strategy RPG?
Should I consider the non-tactical RPG audience in design or marketing?
- Joined
- Jan 1, 2022
- Messages
- 50