Crap was kinda pushing it, but I was disappointed with Amnesia, that´s for sure.
The game had only a few tricks up its sleeve and these got old fast. Sense of urgency and anxiety was largely missing due to various design decisions. Dealing with the "scary" stuff mostly consisted of running into the corner and waiting 30 seconds. Especially bad decision was the save/load system which was supposed to be "immersive", but ended up being exactly the opposite and successfully eliminated any sense of danger whatsoever.
On top of that, the story was too sketchy to leave a bit more lasting impression.
Majority of game was very linear. That could be to some extent elevated by inclusion of more elaborate puzzles, but unfortunately most of the puzzles were of primitive variety.
I think the game picked up in its last fourth or so, where it became more open ended and there was an optional objective, even.
Some of the manipulation with the gameworld was pretty cool (opening doors, etc).
Overall, an unremarkable game imo.
For a good horror adventure game, I´d recommend Shadow of the Comet (no scary jumps, but the game has other qualities).
And yeah, System Shock 2 ftw - now that´s a game which is really good at evoking sense of urgency and anxiety.