InSomnia - Progress Report Update

Couchpotato

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The latest post-funding update for InSomnia has news on the games development.

We thought we'd break our radio silence today, so we’re bringing a small report of what Studio MONO’s up to and what to expect in the following days. First - we’re pretty much on the high point of our internal reorganization. New staff are pulled into the process, old staff are rearranging their stuff and workload, freelancers are getting new work specs and keep pumping out content for InSomnia.

Our technical and practical limitations are rising - but that doesn’t mean we’re about to try and do everything at the same time; we are still committed to a certain plan with a certain goal in mind - bringing you InSomnia as fast as possible but without compromising on quality. Another thing - and we hope you'll like this - is that we’re now a few days away from launching our forum, which, according to plan, will serve as our main place of discussion with everyone interested in InSomnia. But we still need time to work on it.

Do you have anything particular you’d like to see on the forums? I doubt we’ll manage to get 3D buttons with working rolling gears, but we won’t say no to an interesting subforum idea!

Other than that… well, we’re working! When the dust of our reorganization process settles, it will be routine again - but we’ll make our best to make this routine understandable, open and interesting for everyone watching the progress of InSomnia.

That’s it for now. Thank you - and good luck!
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Joined
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