Prime Junta
RPGCodex' Little BRO
- Joined
- October 19, 2006
- Messages
- 8,540
Here's a really, really nasty one. It took me days to figure this one out; let's see if any of you guys can do better.
A certain country that's not too keen on the Geneva conventions operates a prison far from the public eye. It's run by a sadistic and despotic warden, who also likes puzzles.
One day the warden called the 100 prisoners in his charge to the yard, and made them a little speech.
"Listen up, bitches! I'm getting bored here, so I've thought of a little entertainment.
"There's an unused cell in this prison. It contains a regular old wall clock, which is broken. The arms on it will never move of their own accord.
"Now, one day from now, you'll all be locked into your cells. You won't be able to talk to each other, send any messages to each other, or communicate with each other in any way.
"Then, I'll send a guard to pick one of you at random and take you to the cell with the clock.
"There, you'll have to turn the clock forward a half an hour, or back a half an hour -- your choice.
"After that, you'll be returned to your cell. Eventually, the guard will pick another random prisoner -- could be someone who's already been picked before -- and take him to the cell, with the same instructions.
"At any time, when leaving the cell with the clock, any one of you can ask to see me, in order to say to me: 'Every prisoner has been in the cell with the clock at least once.'
"If this statement is true, you'll all go free. Buh-bye. Have a good life, all that commotion.
"If this statement is false, you'll all be hanged, after which there will be a party, to which you're not invited.
"You have one day to discuss the situation between yourselves, after which the entertainment will commence.
"Any questions?"
So, here's the question:
Which strategy should the prisoners choose in order to be certain that they'll go free?
Quick summary of the salient facts:
* 100 prisoners.
* Cell with a stopped clock.
* Prisoners will be taken at random into the cell, and MUST turn the clock back OR forward a half an hour.
* No other communication allowed between them.
* Prisoners may be called into the cell more than once.
* What should they do to know that each prisoner has been in the cell at least once?
A certain country that's not too keen on the Geneva conventions operates a prison far from the public eye. It's run by a sadistic and despotic warden, who also likes puzzles.
One day the warden called the 100 prisoners in his charge to the yard, and made them a little speech.
"Listen up, bitches! I'm getting bored here, so I've thought of a little entertainment.
"There's an unused cell in this prison. It contains a regular old wall clock, which is broken. The arms on it will never move of their own accord.
"Now, one day from now, you'll all be locked into your cells. You won't be able to talk to each other, send any messages to each other, or communicate with each other in any way.
"Then, I'll send a guard to pick one of you at random and take you to the cell with the clock.
"There, you'll have to turn the clock forward a half an hour, or back a half an hour -- your choice.
"After that, you'll be returned to your cell. Eventually, the guard will pick another random prisoner -- could be someone who's already been picked before -- and take him to the cell, with the same instructions.
"At any time, when leaving the cell with the clock, any one of you can ask to see me, in order to say to me: 'Every prisoner has been in the cell with the clock at least once.'
"If this statement is true, you'll all go free. Buh-bye. Have a good life, all that commotion.
"If this statement is false, you'll all be hanged, after which there will be a party, to which you're not invited.
"You have one day to discuss the situation between yourselves, after which the entertainment will commence.
"Any questions?"
So, here's the question:
Which strategy should the prisoners choose in order to be certain that they'll go free?
Quick summary of the salient facts:
* 100 prisoners.
* Cell with a stopped clock.
* Prisoners will be taken at random into the cell, and MUST turn the clock back OR forward a half an hour.
* No other communication allowed between them.
* Prisoners may be called into the cell more than once.
* What should they do to know that each prisoner has been in the cell at least once?
- Joined
- Oct 19, 2006
- Messages
- 8,540