I've yet to play a strategy game that even approaches a good and deep PC strategy game like Civilization or Europa Universalis.
For tactical/strategy, I think the best I've played is that X-Com clone - which is great for obvious reasons. Sadly, the touch-based interface sucks - as it tends to do.
I made it a point to get all the best games of my favorite genres - and I got that highly praised Cthulhu game and Hunters 2 - both of which are supposed the be the best examples of the genre. Sadly, they're jokes compared to PC games of the same genre.
Old-school adventure games, however, work quite well on the platform - and they're easy to port - so we're seeing a lot of those.
Yes, but can you bring your PC with you in your pocket? Mobile games don't have to measure up to full A+ PC games, in my opinion. I never could manage to play on a phone or tablet for hours on end. But it sure doesn't mean you can't have fun! Besides, there are plenty of smaller games on PC that people enjoy, too.
For that matter, they're gonna port the full X-Com game that recently came out to iOS.
Best in the genre? Well, I guess everyone is entitled to their own opinion. But I still wouldn't compare any of those games to PC games, but judge them on their own merits. Unless they are straight ports, of course. But the experience will always be different.
I don't change my demands for mental challenge and engagement because I'm on the road - so it doesn't really help me to know that I can have it in my pocket. But that's me.
I do judge them on their own merits - and they're hugely inferior to good PC games of the same genre. I'm 100% platform neutral and I have no love for PC as a platform.
So you demand that every game that you ever play to provide a certain level of mental challenge? Weird. And exhausting. But that's just me.
Maybe you should just switch to solving complicated math problems.
I would sooner almost put them in their own genre since they provide a different kind of fun and experience. But I guess you also don't like simpler games on other platforms.
I hate to agree with Dart on anything )), but yeah. Everything I've taken a risk and purchased has left me thinking "This would be a lot cooler if they had bothered to flesh out this, and this, and that."
Are the development tools a hindrance? Or is it just the interface? I refuse to believe no one is interested in developing something more hardcore. Especially considering how huge the indie scene has gotten for the PC.
What do say Dart? You wanna do a kickstarter? I bet we could get 20-30 grand easy just on the promise of a "real ipad rpg". Of course we would have to find someone to code it, but thats just semantics.
The business model and the market standard is actively preventing developers from bothering to go deeper.
However, I think the market is already being saturated to such a degree that it takes something REALLY special to stand out.