For doing the same thing, it must be thought that this product is a DS like. Not the case.
Players have already pushed their lack of arguments to claim this product as a DS like. Reproducing them is unneeded. And there is probably no one who has pushed the combo ponchos plus swords before.
No use for fallacy. Fallacies are left to others. Superior minded people. Simple minded people do not have the intellect to use them. Just as they fail to perceive this product as a DS like. They can not even produce a lack of arguments the same quality as superior minded people can: ponchos and swords.
Did you actually play any of the games you are comparing here and claiming you know what they really are? Or did you just watch some gameplay videos as usual and now you are parroting what you saw, without any actual gameplay experience?
I played all games you are talking about here: Ryse, Dark Souls and Fallen Order. And Fallen Order definitelu HAS several game design aspects copied from DS games.
Checkpoint system works just like in DS games:
When checkpoint is claimed, you respawn at it upon death.
You can rest at it and refill healing counter.
You can spend skill points you get for experience.
Another designs copied from/inspiered by DS:
Experience is lost upon death and has to be claimed from the enemy that killed you.
Upon death or after rest at checkpoint all regular enemies on map respawn.
Map design is again inspired by Dark Souls, only on smaller scale. But there is always main progress route that might branch at some points and on the route you can open so called "shortcuts" - again plainly copied from DS. On the map, you are free to choose your route to get to another "story progress pont".
Fallen Order is not Dark Souls, because:
there is no usual RPG attribute system, there is no equipment evolution and management, there is no real crafting that would affect the gameplay.
Game world is much smaller and overall game is much shorter then DS.
Fallen Order is not Ryse, because:
It has much deeper combat system, directly affected by skill choices.
I will not say it has deeper skill system, because Ryse skill system is pretentious joke and even naming it as skill system is overstatement it doesnt deserve.
It is not blatantly railroaded action where boring combat interconnects story progress.
Even though you end-up claiming all skills in skill tree, choice which skills to take sooner and which later are already something that directly affects gameplay. Ryse choice and consequence ... did I just use those words in same sentence?
I was actually able to enjoy all three games, even Ryse, but only because I did not expect from them what they couldnt provide. I took them for what they are.
I will again state that watching is not same as playing. You can wath, but you will not get the gameplay feel. That feel helps to underline important aspects of the game. If you just watch, aspects alone seem much more similar, without that accent given by gameplay feel.