It's lame but that game failed appeal me because of historical realistic approach. With the hyping rising I admit it changed a bit, plus eventually because it looks more like an A Project than what you could guess.
It's not about magic, it's about imaginary world. I know already that real world is a boredom, it's not a game that will proves the contrary. At least imaginary world has a chance to not be a boredom, I can't know in advance.
This could be science fiction too, but I read too many science fiction to not be a bit more demanding on the pure SF quality, hence generally SF aspects works less well for me in RPG.
I noticed it's quite the reverse in strategy games, wargames need all be historical or they are very hard to sell to fans bases. I'm thankfull RPG took another path.
Real world is not "boredom". Jesus F. Christ what a dumb statement. There are hundreds/thousands historical books, movies, TV shows that are great, engaging, enjoyable and FUN. Because history can be fun. Hell, the best fictional fantasy settings are also in large part based on real human history.
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