will add more realism to the game as the faces of your trusted companions and awful enemies are stained with red and their clothes will be soaked in blood during the fight
Do I need that ?
will add more realism to the game as the faces of your trusted companions and awful enemies are stained with red and their clothes will be soaked in blood during the fight
Sometimes it's better to get the game engine right first and ship a more modest effort before trying something this ambitious. A buggy game will damage your financial returns and you risk economic failure.
Sometimes it's better to get the game engine right first and ship a more modest effort before trying something this ambitious. A buggy game will damage your financial returns and you risk economic failure.
The game's awesome. Probably my GOTY.
I still have to ask you sure it's about people and not a product itself?
Is a person who normally enjoys horrors a hypocrite when says some horror movie sucks?
Yes, the game is complex. Yes, it's understandable that there are a lot of bugs.
But that is not something the customer should suffer for. If my product is complex I need to assign more budget and time to QA. In this regard they've failed dramtically.
But as mentioned before the game is fantastic. Not perfect of course but for me this game is the spiritual successor to the BG trilogy, not any of the early titles of the RPG rennaissance. For me it is easily GOTY.
So because of the immense fun factor and especially because of this game being their first big title imho they shouldn't be attacked to hard.
But if they repeat this miserable project management in the sequel project they deserve all the complaints (I don't want to say "hate") they'll get.
This game has the touch of insane required for a true masterpiece. Allow me to elaborate. If you look into the development of some of the greatest games of all time, a common thread is that the small teams behind them didn't have anyone telling them how insane and unrealistic their plans were. So, even though they ended up making bug filled messes that…they were unique and amazing. It's the difference between Daggerfall and Oblivion or Skyrim. Yes, Daggerfall is a mess, but it's also a unique beauty.
Yep same with me it seems the bugs start to happen after chapter 3 more frequently, and that's probably due to Owlcat not testing them enough before final release.@forgottenlor I had no issues until I reached chapter 4. By then I already sunk in 50+ hours easily. And as we speak the rest of the game is being patched. I'm nearing the end of chapter 5
Yes, well, I'm not alone in that I don't care about DLCs, I care about a game I can actually play to the finish without game-breaking bugs.
For those playing now, exactly how playable is the game as it stands? I was thinking of pausing Grimoire or Bard's Tale 4 next week and giving this a try, but I don't want to pause a playthrough because of bugs preventing my progress.
Or, for some of us, release and become one of the best CRPGs ever made.
I don't understand this "start small and simple" mindset. Hell no, I want developers taking risks, being ambitious and going for their dream project, which is exactly what Owlcat did and why its sales are successful and the game is thriving. It would be much less exciting if it was a smaller, "modest" project. They poured their heart and soul into this one and it shows. They have plenty of time to work on bugfixes now and we get a super huge, super complex CRPG out of the deal, one that I've already spent 200 hours with and haven't hit a game-breaking bug yet.
Their financial returns are not hurting because it's selling well, and most people love the game and are happily awaiting bufixes (which are coming at a very fast rate, faster than any other developer I've seen). But small and modest? Nah, save that for less ambitious developers. Bo-ring.
(my poor alchemist actually lost the use of his bombs)
Someone is taking halloween cosmetic humorous *free* DLC a bit too seriously lol.