BlueSalamander
Watcher
- Joined
- May 29, 2008
- Messages
- 34
Launching KotC 1 on Steam tomorrow!
Hello all, thank you for the kind words about KotC 1 and KotC 2!
I'm launching KotC 1 on Steam tomorrow (11 am US Pacific time). Hopefully all will go well! Just in case, here is the link: https://store.steampowered.com/app/1083760/Knights_of_the_Chalice/
I sent an update about KotC 1 and KotC 2 to RPG Watch and the other news outlets yesterday, so hopefully RPG Watch will post something about the games soon.
I hear you guys about the token-based graphics style of KotC 2. Here is what I say about it in the latest update: In response to player feedback about the token-based graphics style of KotC 2, I am planning to expand the engine so that it will allow the use of animated sprites in future adventures modules.
The idea here is to allow both tokens and animated sprites to be used for the game's player characters, NPCs and monsters. A number of people have expressed a preference for the sprite-based graphics style employed in KotC 1.
lackblogger, I think that for a number of people, there is an issue of trust when buying from a small website, so that's why for them it's important that a game be available on Steam and not only on the developer's website.
About hot-keys for casting spells in KotC 1: there is a key to open the spellbook and another to activate a magic wand. There are no hot-keys for specific spells, but the game keeps track of the spells recently used by a character, so that shortcut spell icons can be displayed in the main view below the normal combat actions.
About using the keyboard to move: yes actually you can, you just have to use the numeric-keypad arrow keys. This allows you to move in the eight directions.
Also lackblogger, I think I agree with your view point that it's probably more important for a game to have easy access to a spellbook than to have quick slots to access individual spells quickly. Because it's better if the game encourages the player to use a good variety of spells instead of using Fireball all the time.
But I guess it would not hurt a game to have quick-spell slots in addition to easy spellbook casting. In KotC 2, most of the keys are already assigned to various actions like five-foot step or ranged attack, but I could certainly have player-customised key combinations like Alt + 1 for Fireball, Alt + 2 for Cone of Cold, Alt + 3 for Heal, etc. I will certainly consider implementing this system as part of the Kickstarter campaign.
Cheers everyone, best regards!
Hello all, thank you for the kind words about KotC 1 and KotC 2!
I'm launching KotC 1 on Steam tomorrow (11 am US Pacific time). Hopefully all will go well! Just in case, here is the link: https://store.steampowered.com/app/1083760/Knights_of_the_Chalice/
I sent an update about KotC 1 and KotC 2 to RPG Watch and the other news outlets yesterday, so hopefully RPG Watch will post something about the games soon.
I hear you guys about the token-based graphics style of KotC 2. Here is what I say about it in the latest update: In response to player feedback about the token-based graphics style of KotC 2, I am planning to expand the engine so that it will allow the use of animated sprites in future adventures modules.
The idea here is to allow both tokens and animated sprites to be used for the game's player characters, NPCs and monsters. A number of people have expressed a preference for the sprite-based graphics style employed in KotC 1.
lackblogger, I think that for a number of people, there is an issue of trust when buying from a small website, so that's why for them it's important that a game be available on Steam and not only on the developer's website.
About hot-keys for casting spells in KotC 1: there is a key to open the spellbook and another to activate a magic wand. There are no hot-keys for specific spells, but the game keeps track of the spells recently used by a character, so that shortcut spell icons can be displayed in the main view below the normal combat actions.
About using the keyboard to move: yes actually you can, you just have to use the numeric-keypad arrow keys. This allows you to move in the eight directions.
Also lackblogger, I think I agree with your view point that it's probably more important for a game to have easy access to a spellbook than to have quick slots to access individual spells quickly. Because it's better if the game encourages the player to use a good variety of spells instead of using Fireball all the time.
But I guess it would not hurt a game to have quick-spell slots in addition to easy spellbook casting. In KotC 2, most of the keys are already assigned to various actions like five-foot step or ranged attack, but I could certainly have player-customised key combinations like Alt + 1 for Fireball, Alt + 2 for Cone of Cold, Alt + 3 for Heal, etc. I will certainly consider implementing this system as part of the Kickstarter campaign.
Cheers everyone, best regards!
- Joined
- May 29, 2008
- Messages
- 34