Dhruin
SasqWatch
IGN has a 20 minute video demo of Kingdoms of Amalur: Reckoning, titled the "Brigands Hall Cavern Demo" and featuring developer input from Ian Frazier and Joe Quadara.
In other news, there's a new batch of Answers from the Team, which focuses on peripheral issues. A sample:
In other news, there's a new batch of Answers from the Team, which focuses on peripheral issues. A sample:
More information.Q: When play-testing the game, do you get feedback from testers if they understand the plot and storyline/lore, or are you just testing game play? – By Falkon
A: Not only do we have an extensive team of Functional Quality Assurance testers (FQA, the bug hunters and breakers of the game) but we also have a team of Playthrough Quality Assurance Testers (PQA), or as they like to call themselves "Team Raptor".
The PQA team works directly with the design department and bridges a commonly open gap between QA and Design. Their work primarily focuses on taking direction from the designers on what areas to test, and provide extensive feedback on those areas. They have a weekly meeting with design leads where they discuss balance concerns, gaps in gameplay, and other things they feel generally don’t make the game fun! Along with PQA’s feedback on the previous areas, the entire QA department also keeps an eye out for any potential breakdowns in the story arc, plot, and / or other instances of unclear lore and dialog. – By Chris "CoreFracture" Coleman, QA Manager