Whether I am right or not, 38 Studios involvement seems a positive thing. A quote from 2009 on why the project foundered before they were bought out:
Well yeah the art and writing pedigree comes from people 38 brought in. Really I can't think of the last game I played that consistently demonstrated NPC distress/need rather than either shoving it in your face or making you hunt for them.
Although Two World II did have a few moments midway through the first chapter where you would come across NPCs arguing about their dilema and another case where you stumbled across a live burial. For every one of those there were 10 job-board style side quests though so it wasn't exactly even. I guess in a large game it never will be - took me far too wrong to write my little example so I imagine scripting meaningful NPC behavior and conversation cues for each and every side quest in a game that's supposed to be this big would be unreasonable.
It does look interesting so far, though I'm a little skeptical about what I perceive to be differences in what the developers imagine they're showing us in the game-play previews and what I'm actually looking at. Same thing could be said for some of the Skyrim previews though I suppose - but I'm probably going to buy both of these around the time they're released. They do at least seem to be rather responsive to reasonable requests from the community though - case in point their response to the above threads.
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