You mean isometric? DD didn't use a top-down view.
Oh what would you call it then? It was a top view like bladur's gate just without the pause button.
You mean isometric? DD didn't use a top-down view.
You mean isometric? DD didn't use a top-down view.
Oh what would you call it then? It was a top view like bladur's gate just without the pause button.
DD is more comparable to Diablo than BG2, and is most certainly an action RPG.
WHY does it have to be an ACTION RPG??????? I WANT a TB game thank you very much!!
It's time they took on a new challenge and something different!!
DD was the game that made me love the action RPG games.
To be honest, I think Lar is actually referring to an isometric perspective instead of a top-down view. He's probably just using the wrong words...
In my opinion, DD is much more than just an action RPG. If it were just an action RPG then all DD would ever have been is a forgettable Diablo clone.
DD successfully merged 3 strengths typically found separatley in other games into a single game. Arguably, these 3 strengths are perhaps not as deep as when they are experienced individually in a separate game, Larian gave them each enough depth to create a very compelling game.
1) They included the action RPG aspect of Diablo with its hordes of enemies, wide assortment of random loot, and a lot of skills to choose from.
2) They provided an interesting story along with memorable NPCs (taking a que from Baldur's Gate).
3) They provided a moderatley interactive gameworld similar to Ultima VII. This interaction was found with manipulations to the environment, structures, and objects.
For this reason it's one of my all time favourites.
Sorry, but I have a short question :
What is the difference between "top-down" and "isometric view" ?
Alrik