Last game you finished, tell us about it

A Plague Tale Requiem
Very good like the first one as expected but short as well and i think they went a bit over the top in some scenes. I liked alot how they made Amicia this time, more powerful, more mature and so on, i think in the 3rd game if it will be one, she will go full Lara Croft. Some exterior levels look insane, music is great as well. OVerall some scenes are pretty intense and touching like the one from the barn in chapter 3.
 
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I finished Rogue Trader.

This is I think first game I finished where I've got an evil/selfish ending - I have no idea why I've got evil ending because my conviction was almost 50:50 split between Iconoclast and Dogmatic lol (not saying I'm unhappy, I think its fitting considering the setting).

I had reached level 53 (of max level 55) but couldn't actually level up as there were 2 fights in a row and the game didn't give me a chance to level up between 2 fights.

Act 4 & 5 really railroad players and there really wasn't much to explore apart from the main plot which I wasn't a fan of. Ending slides really felt incoherent as hell.

I played as a biomancer/warrior/arch-militant which was enjoyable enough. I don't think many players will have issue with combat on normal save few encounters with crazy difficulty spike. My main issue with the combat was that, I never really got a good understanding of what each abilities do because there are so many modifiers but things just work out anyway - I think it was designed that "cool things" just happen even if you don't fully understand what you are doing (e.g. at some point, my characters started to attacks of opportunity each time they parried attack but I have no idea what ability triggered that)

It was fun enough for one run but I don't really feel like doing another run - 40K definitely isn't my thing and replayability is limited due to game offering only a few class and conviction variety. I think the game would have been better if Owlcats took more open world approach (act 2 content) and didn't come up with some weird plot that didn't quite work.

Steam shows my playtime as 156 hours - this consists of 40 hours of alpha and 15-20 hours or so of prior runs, so I think overall less than 100 hour for a single run - definitely less content than Pathfinder games considering Rogue Trader is TB combat only.
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Now, going back to Dragon's Dogma 2 :D
 
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I had hit a bug in Warhammer 40k Rogue Trader, so decided to play something else for a bit. I had bought Warhammer 40k Mechanicus a while ago as it had good reviews and just finished playing it.

I found the game quite lacklustre to be honest. Luckily it's quite short, but the missions are very samey, the progression isn't amazing and the game is too easy unless you play on super hard difficulty.

Overall, the only really good thing I can say is that it has a nice atmosphere. I would much rather play Warhammer 40k Chaosgate if I had to pick between the two.
 
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Finished CP after 195 hours with 100% Achievements. I think a convo you have with Johnny sums it up (something like):
V: I was hoping for a happier ending...
Johnny: In this city, and with these people, that was never going to happen.

I didn't like where the main story was going so I did the PL ending first
handed songbird to Reed, and got 'cured'.
, and after seeing through the others, I still feel it was the most right for my V.

Time to start BG3.
 
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Finished CP after 195 hours with 100% Achievements. I think a convo you have with Johnny sums it up (something like):
V: I was hoping for a happier ending...
Johnny: In this city, and with these people, that was never going to happen.

I didn't like where the main story was going so I did the PL ending first
handed songbird to Reed, and got 'cured'.
, and after seeing through the others, I still feel it was the most right for my V.

Time to start BG3.
Yup, that was my favorite ending as well. I'm missing one achievement, the one involving saving Takemura.
 
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Geneforge 1 - Mutagen remaster - good game, wouldn't have played it if there had been a proper cRPG coming out soon. The gameplay was pretty meh, tactical combat as simplified as it gets. I think I spoiled myself as I was given the impression that I would be presented an insanely intricate story with factions, NPCs and mind-blowing twists, and it was plain and bland as it gets.

For the price, it was 40ish hours well invested, regardless, but I won't be moving onto Geneforge 2 for now.
 
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I had a blast when I played Geneforge 1, Mutagen remaster about three years ago, I thought the story was decent, though certainly not rich or overly involved.
 
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I finally finished a "Trails" game.

I first played Trails from the Sky FC (first chapter) years ago, can't remember exactly when. Didn't finish it. I later played roughly the same amount of that game again (~18 hours), didn't get any further.

I also played 50+ hours of Trails of Cold Steel 1. Got pretty far, didn't finish it. It's also my least favorite of the games I'm talking about here.

Maybe a year ago or so, I started Trails to Zero, of the so called Crossbell arc. These are older games than the Cold Steel series, and didn't originally get localized for English speaking audiences. A famed amateur translation (Geofront) allowed people to play it, but but by the time I was aware of it, they had taken it down because of official plans to release it in English. I liked Trails to Zero, but stopped after around 50 hours.

I picked it back up a couple of weeks ago, and finished it today. It's imperfect, as are all the games. Lots of very Japanese "let's do our best" crap, tons of filler dialogue, etc. And it's an old game, so the graphics aren't exactly cutting edge. But it's good, and the best of the series I've played. I like the cast, and I already have the direct sequel, Tales from Azure, and plan to at least start that next.
 
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I've played all the Trails games that are out for the computer save the two most recent, I've got to get those one of these days as that series is one of my faves and I'm really keen to see the Crossbell arc.
 
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I've played all the Trails games that are out for the computer save the two most recent, I've got to get those one of these days as that series is one of my faves and I'm really keen to see the Crossbell arc.
If you haven't played the Crossbell arc (Zero and Azure), then it seems likely there are three you haven't played. Those plus Requiem, which is the most recent both in chronology and release date.
 
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Warhammer 40K: Rogue Trader
So I finished the game finally and overall I had a blast, but it has many issues.
Note, there may be some spoilers.

I'll start with the good.
I really liked the story set-up. I have very little experience with W40K lore and knew nothing about Rogue Traders (RT) at all except for the name and a few things people mentioned here on the forums. The set-up is very clear and allows for an immediate understanding of where you stand. Owlcat have also been doing their little tooltip popups for the past games and those have remained there for further information. There's even a codex which contains further details on concepts both within 40K lore and the game itself.

The story itself doesn't start you out as anything special and I thought it would take a bit longer to become the RT, but it's almost immediate essentially, which is both good and bad as it allowed me to step into those shoes and learn as I go. I found the story to be quite enjoyable overall, but it had certainly had its highs and lows, with most highs being frontloaded. For example, the game starts you off deciding which planets to go to first to investigate what is happening. Each decision has consequences on the other planets. They were really obvious and subtle at the same time. That was really well made. They carried this into Chapter 2 as well well, but then it felt like they lost track of funding as those choices started petering out... Overall, I would still call it a fun story, which carried me through most of the game and I did always want to find out more. It's a shame the second half is not as good.

The quests were fun, both main and side quests had a lot going for them, interesting characters and contained a set-up, a body and usually several endings. Many of the quests had dependencies, based on what choices you had made earlier into the game, which means you could easily replay this game at least 3 times with very different outcomes, and probably several more times with some more minor changes to the game too.

I think the majority of the characters were quite interesting too - bar a few. I found some characters a bit over the top, but within my playthough I always had my main characters I was happy to bring along and a few I didn't mind bringing along on their sidequests. The only two exceptions were Argenta and Marazhai, both because they were simply too extreme for my playthrough. I believe that if I did ever play again with more dogmatic or heretical characters, they would fit into those playstyles better. So although not amazing, I do understand they would have a place in game.

The combat was pretty good, overall, but I found the majority of fights too easy (except for a few minor examples). I played on Daring. I also actually enjoyed the ship combat and although it doesn't come to the level of really good, I had no issues with it at all.

Now the bad.
Most of the bad is related to mechanics. First of all, and I mentioned this in the What Are You Playing thread, is the amount of leveling needed. We are talking about 55 levels with a minimum of 6 characters (but actually more), so you spend 330 levels' worth of looking at menus in this game. This is madness. The majority of levels are minor changes and the ones that do make an impact take ages to decide on because the recommended skills are mostly useless. For example, if you have a psyker, it doesn't even recommend leveling up the psy rating, which is like not a warrior not leveling up their STR in DnD. This needs a full overhaul in my opinion and should be limited to 25-30 levels that have larger impacts.

I also believe itemisation to be something that could have been amazing, but with the inventory being so unmanageable it makes it difficult to navigate. Many items provide unique benefits to characters, but sometimes only if they have a particular skill. However, it doesn't show me if my character has that skill. I don't remember all the skill names by heart, so I would have to review each and every item and each and every character. Instead those items were never used. There are also many filters missing in my opinion, such as - can my character even use it ? No, just shade it red and let me scroll through 100 items for no reason.

Another issue with this game is the amount of loading screens. Some maps are pretty large and it makes me wonder why others are so small with so many unnecessary transitions. It's probably too late to fix now, but I really can't understand how they did not think about this. Go my bridge to room, load screen, back to bridge, load screen, to map, load screen, visit planet, load screen, walk for 3 mins, load screen, walk back, load screen. This was a major annoyance and my loading didn't even take long. I can't imagine how it feels for people with slower PCs.

The final issue for me is that the bugs are still obviously there. This game is really well cooked for the first two chapters. I could barely see anything major, but from chapter 3 onwards, there are many bugs. Quest-breaking bugs, visual bugs, dialog bugs,... They should have beta-tested chapters 3 and 4 at least too to allow for some of the main ones to be picked up on. I feel like they haven't learned (enough) from their first two games.
 
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Hellblade: Senua's Sacrifice

A nice story of coming to grips with loss. I really enjoyed the narrative, Senua's portrayal. Had some very honest moments that seemed to come from the heart. Senua's emotional journey was touching.

But I cannot say the same for the gameplay component. The combat especially, even on the easiest difficulty, was an absolute mess. It grew tiresome, repetitive and endless real quick. The puzzles were also not the most creative. It felt like 90% of them were basically find the pattern in the environment. Under various stress conditions. Really tiresome.

All of this was so off-putting, for me at least, that the last hour of the game I watched on youtube. And it was a doozy. They stuffed the last hour with encounters of enemies ranging from, what felt like, 20-30 of the same enemies you fought across the whole game. The same spongy bastards over and over again. And then the final fight, they even recycled all of the boss encounters along with another round of the same enemies over and over.

I really do not get this auto-pilot encounter design, with what feels like no thought put into it; just throw more and more on the player. Especially in a game like this, that tries to elevate itself above the label of just a video-game. It really had a very honest emotional journey, that is really dragged down by the awful repetitive encounters. This game would've really benefited from being just a "walking-simulator" with puzzles. But more creative puzzles.

I really hope its sequel either does away with this approach to combat, or greatly reduces their frequency and scale. They really don't feel at home in this kind of emotional journey the main character is supposed to be going through. If they really want to keep combat in the game it should fast and swift, with both enemies and Senua falling prey to their mortal wounds really fast. The gamification of combat does nothing to help and only drags the experience down.

I want to score the game, with and without combat.
With: 5/10
Without: 8/10.
 
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Interestingly, the game apparently hides this whole interaction with Druth behind unlocking all of the lore stones.
View: https://www.youtube.com/watch?v=AjbYRiSNLyw

It's right before the final scenes, and gives some further hints about the person responsible for all of this.

I supposed the man in black Druth is referring to is Senua's Father? I can't remember if he's already dead in the game, or if he's really been given safe passage.
Wonder if he'll be part of the plot in Hellblade 2. I hope the game doesn't just become a revenge plot. That can't be it.
 
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Well, after watching some other people playing Hellblade I found out that you can actually combo light and heavy attacks together, and the heavy ones seem to really enhance your focus generation, compared to just light attacks. I had tried heavies at one point, but found them very slow and always got hit so I disregarded them. So I was basically spamming light attacks only. And then I was wondering why my fights took forever. :(

So with this newfound knowledge I went back and also actually played through the last hour of the game instead of just watching it on youtube, and I have to say it hit very differently emotionally. Especially the final fight, which ties into a main theme of the story. I had missed that completely. (just as an aside, since I had so many issues with combat taking forever, since I was only using light attacks, I had also turned the difficulty down to easy; because of this, in the very final fight I actually managed to survive for around 10-15 min I would guess. But you're supposed to die in that fight, to tie into the motif of Senua needing to learn the lesson that she cannot defeat the darkness, and just needs to accept it; But because of the easier difficulty, and also now getting much more effective due to no longer just using light attacks, I survived that fight for way way longer than I was supposed to :ROFLMAO: )

Anyway, I updated my review. I still left the original, since it's no use just wiping it off; maybe other people are having those same issue.
In short, I absolutely loved it and gained newfound appreciation for it, having actually played it. Some of the stuff I mentioned as negatives (first of all, are not as big a negative anymore) are actually positives since it ties into the narrative theme. Which I completely missed having only watched the video. And maybe I also wasn't completely glued to the screen during the combat encounters.
I even went back and 100%-ed it.

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I'm now all the more excited for Hellblade 2.

Updated review:
Well, it seems a lot of my issues with my the combat system were resolved upon realizing that you could combine attacks of different types for more enhanced damage and faster focus generation (which leads to the focused attack mode that drastically enhances your combat effectiveness). Not sure if this is due to the game not highlighting this enough, but truth be told I tried heavy attacks at one point and seeing how slow they were, I kind of disregarded them. But in the right moment they seem to drastically enhance how fast you accumulate focus.

I also went back and actually played the last hour of the game, which I had previously only looked at through youtube. And I have to say it significantly makes the experience better. Especially since the final combat encounter and how you finish it ties directly into one of the main themes of the story and what Senua was supposed to learn.

I can absolutely say I saw it with fresh eyes and it enjoyed it all the more. A beautiful bitter-sweet end to this story. I also got more narrative context since apparently the devs have hidden a secret Druth conversation behind unlocking all the lorestones. So I went back and checked off the last few ones I missed. And while not exactly earth-shattering, it does suggest an interesting twist to what started/contributed this whole drama. I wonder if they'll touch on it in the sequel.

The puzzles on the other hand, are still a slight issue. Though the issue, now that my combat issues are more-or-less fixed and also due to the new appreciation I found on the ending of the story, is considerably less noticeable.

My new score: 9/10.
I was going to say that had this all been told as a walking-simulator, with pure story and puzzle, it would've been a 10. But I'm not so sure that would work as well, in getting the point across; especially with the ending and how it is tied with how you wrap it up in the final combat encounter.
 
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Fresh off finishing my first Trails game (Trails to Zero) after years of never finishing one, today I finished my second, Trails of Cold Steel 1.

The issues I had with the game were still there. I didn't play it and wonder what I was complaining about. The characters are often very one dimensional, and the dialogue is sometimes cringeworthy, especially the tropey romance related stuff. The good parts were also there. Combat is fun and varied, the main story is often pretty good, and there are nice QoL touches that I wish other games used (like immediately targeting a viable target for a healing item or spell... for example, if someone on your team is blinded, selecting an item that heals that targets them first automatically).

The last stretches of the main story turned out to be quite fun and dramatic. One of my favorite characters ends up being a villain. It ends on a legitimately great cliffhanger. I ended up getting what I wanted: a bonafide interest in continuing the series (the series overall, but also the Cold Steel series specifically).

Though I'd like to go straight into Cold Steel 2, I think I'll go back and finish Trails to the Sky I next, and then go from there.
 
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I finished Trails to the Sky F(irst) C(hapter) yesterday. Now I've finished all three of the games I'd started, some as many as 6+ years ago, in the Trails series. Blessed with the series' best protagonist (Estelle Bright), this was probably my favorite of the three, despite the inevitable clunkiness here and there given that it originally came out in 2004.
 
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