Fnord
SasqWatch
Crusades: Quest for power
Alright, so I did not actually finish this game, but I'll write this as a warning to anyone who considers buying this game.
This game is, according to the box, based on the crusades (which one of them? I don't really know, it had knight templars in it (judging by their markings), but as far as I played, they never actually tell you anything more). In fact, it is supposed to be historically accurate, according to the box.
Well, the box lies. This is a very rudementary base building RTS. You have 4 unit types per side (identical, I think), and each unit has a particular building that they can be constructed from, and there is no tech tree or research going on. All you do is place your buildings (which for some strange reason is done by right clicking, left clicking cancels your action), and then you click on the building and on "create unit" in order to create a unit. The units themselves are rather uninspired, as well. The 4 types are: Light infantry, heavy infantry, archers and priests. Priests works like healers, and will (when they want to) stay behind your lines and throw healing spells at your troops. Though that is just in theory, in reality they will ignore your orders to tell them to stay put, and instead run right into the enemy units. For a game that is supposed to be historically accurate, I find it odd to see priests use healing magic.
Resources are gathered by killing enemies, who will drop bags of gold, which you can then use to create more units. Encouraging aggressive play by rewarding you for killing enemies is not a bad idea, the problem is that if you fail an attack and is low on gold, you have literary no way of recovering, the enemy now has more units because it got the gold that your units dropped, and you can't build a new army.
The graphics is passable, for a game from 2003 (which was when this game was released), but little more. You can see what things are supposed to represent, even though they look very blocky. The sound design though is very poor. Battles sounds a bit like two sides hitting each other with plastic weapons, from 100m away, and the voice clips that plays when you give orders hardly sounds any better than what you would expect from someone mumbling in the microphone on a 15€ headset (it is quite often hard to hear what they are supposed to say, because of the poor sound quality).
The box itself has a few gems. It brags about having "Authentic battlegroudns including: Dunes, Ancient Ruins, Cliffs & Streets (and a few other). And weapons include: Armour & scaffolding (And swords, bows and such).
Don't buy this game, it is horrible. It does not have a single redeeming quality, and thus deserves to be forgotten. I payed 5 sek (½€) for this game, and it was not money well spent.
Alright, so I did not actually finish this game, but I'll write this as a warning to anyone who considers buying this game.
This game is, according to the box, based on the crusades (which one of them? I don't really know, it had knight templars in it (judging by their markings), but as far as I played, they never actually tell you anything more). In fact, it is supposed to be historically accurate, according to the box.
Well, the box lies. This is a very rudementary base building RTS. You have 4 unit types per side (identical, I think), and each unit has a particular building that they can be constructed from, and there is no tech tree or research going on. All you do is place your buildings (which for some strange reason is done by right clicking, left clicking cancels your action), and then you click on the building and on "create unit" in order to create a unit. The units themselves are rather uninspired, as well. The 4 types are: Light infantry, heavy infantry, archers and priests. Priests works like healers, and will (when they want to) stay behind your lines and throw healing spells at your troops. Though that is just in theory, in reality they will ignore your orders to tell them to stay put, and instead run right into the enemy units. For a game that is supposed to be historically accurate, I find it odd to see priests use healing magic.
Resources are gathered by killing enemies, who will drop bags of gold, which you can then use to create more units. Encouraging aggressive play by rewarding you for killing enemies is not a bad idea, the problem is that if you fail an attack and is low on gold, you have literary no way of recovering, the enemy now has more units because it got the gold that your units dropped, and you can't build a new army.
The graphics is passable, for a game from 2003 (which was when this game was released), but little more. You can see what things are supposed to represent, even though they look very blocky. The sound design though is very poor. Battles sounds a bit like two sides hitting each other with plastic weapons, from 100m away, and the voice clips that plays when you give orders hardly sounds any better than what you would expect from someone mumbling in the microphone on a 15€ headset (it is quite often hard to hear what they are supposed to say, because of the poor sound quality).
The box itself has a few gems. It brags about having "Authentic battlegroudns including: Dunes, Ancient Ruins, Cliffs & Streets (and a few other). And weapons include: Armour & scaffolding (And swords, bows and such).
Don't buy this game, it is horrible. It does not have a single redeeming quality, and thus deserves to be forgotten. I payed 5 sek (½€) for this game, and it was not money well spent.