Just finished Mass Effect Andromeda. Played it in a PS4 with patch 1.05, took me about 90-95 hours, did all the companion and planet quests, missed a few 'tasks' that didn't have markers.
First of all, all the things I saw before release (bad animations, horrible faces, etc) I didn't see. Walking and jogging animations were fine, running animation did look a little funky at times like they were horse-riders, but nothing jarring, and talking expressions were fine. Default female Ryder is ugly but I could customize one that looked great and loved it. Also can't comment on multiplayer as I didn't touch that.
Now as for the game itself, I loved almost everything about it, but the 'almost' is important, as what I didn't like is critical… the combat system. I hated the changes they made, basically turning it into a shooter. Companions just do their own thing, you can't control what they use. You can only use 3 power at any given time, you can switch to different profiles with 3 other powers, but there is like a 15 second delay after switching in which you can't use any powers, by which time non-boss battles were basically over (and then going back to the original setup, again another 15 second delay). I tried that and didn't care for that cumbersome system so I spent the whole game with 3 powers. Did not care for that AT ALL.
But like I said, combat is the only thing I didn't like about the game. Everything else, the story, the characters, the setting, the graphics, the music, I loved. Gone are the 'red/blue' responses, now decisions have 2-4 emotional choices that don't affect gameplay, so I could pick the one I wanted without weakening my character. You even get a psychological profile summarizing the type of responses you've made (I ended up passionate/funny).
I liked the crafting system in which you use research points to unlock different types of weapons and armor though it lacked information on some augmentations, like for example, my 1000 damage sniper rifle I decided to add an augmentation that turned it into an electrical sniper rifle (description just said that), to my surprise when I went all merry to try it in the first battle and… it did like 10 damage. Maybe it's good against shields and worthless against normal enemies, I don't know, but would be nice to see the effect on your weapon before spending rare materials on it (fortunately you can deconstruct weapons/armor and recover some materials, but still).
As for choices & consequences, game has plenty of them, from minor (like deciding to exile someone instead of letting them go so you later see them in some backward planet and them telling you 'Thanks for nothing!'), to major ones that have big consequences in this game and future Andromedas. There's even a separate section of the journal/codex detailing the important choices you made.
Game did have its share of bugs, none game-breaking. A few of the minor quests didn't mark as complete after finishing them, and a few times I 'died' in battle but the battle continued as if my character's soul hovered there on her way to heaven.
Another issue I didn't like was during in-party chatter, usually it happened when you are in the vehicle, but I missed a lot of that because when I fast-traveled to a waypoint, the loading screen could take 20-30 seconds during which time their conversation was happening, and I could only see and hear it after the UI loaded (so I could only hear the last couple of lines in the conversation), irked me a bit as I liked their conversations. I even picked companion pairs on some missions only to hear their chatter (each pair combination had different chatter topics).
So yeah, basically Mass Effect: Andromeda would have been perfect for me if it was like it is but replacing the combat system with one of the older Mass Effects', unfortunately the trend is to make everything a shooter nowadays so tough luck there. Still, a solid and enjoyable game, totally recommended.