Dhruin
SasqWatch
We've moved on from animation videos and now you can see the first gameplay video for Legend of Grimrock.
More information.
More information.
Couldn't say better.Looking great - definitely a solid foundation to build on. I think a DM clone is what they are going for (updated with high-end graphics tech) - and I'm totally fine with that. Its hard to judge the depth of gameplay from a short video. The key to its success will be in the level designs.
My first dungeon crawler was ultima underworld 20 years ago and it was better than any of these block crawlers.
All I have to say is why make the old mistakes again too?
You have to remember 4 shapes and enter them in a real time battle to cast a spell? Are they stupid?!
You got your warriors who only have to single click their axe and they're away…
Then to use your wizard you open up an onscreen keyboard (after finding the right code on a scroll first, which you've probably cast before but cant remember the code for, or maybe remembered the code from a previous playthrough), enter the ~4 digit code and hit enter and you get a firebolt…
It doesn't even save them for a quick reuse? Even Arx Fatalis let you pre-bake three spells. Gesture systems suck even if the gestures are a keypad of random shapes. Why not just make them numbers? Easier to remember? Oh, not magical enough? Runes, huh? Yeah, good one. its really immersing me in the lore…….
The problems with this system are obvious and could be a shadow of more awful design choices to come. Its fine to try to make a classic RPG but don't just remake it in 3D with no idea why it was good and why it was bad too.
If you add a feature think about how it impacts on the gameplay. Did I really have to say that?!