Thrasher
Wheeee!
Well, for me "design space" indicates the number of dimensions or aspects to gameplay or presentation or any other aspect of a CRPG in this context.
Limiting movement of a blob to a grid and along discrete turns may seem somewhat restrictive, but I think you can do a lot with it. But perhaps less than what Vogel can do with his engine, but it is first person perspective. Different but not necessarily repetitive…
Many of Vogel's blogs have been real good, but this one comes off a bit peevish. Not good.
Limiting movement of a blob to a grid and along discrete turns may seem somewhat restrictive, but I think you can do a lot with it. But perhaps less than what Vogel can do with his engine, but it is first person perspective. Different but not necessarily repetitive…
Many of Vogel's blogs have been real good, but this one comes off a bit peevish. Not good.