Ovenall
SasqWatch
Hm. Mixed feelings.
I bought it to support the indie game world, and the price is good. There's some compelling gameplay here, but it has some pretty big faults as far as I'm concerned.
I never played Beholder or any of the other games this is getting compared to. The puzzles are pretty nice so far (around 3 hours in), but some of the puzzles rely on learning the tricks of the movement interface, for instance (early minor spoiler for an example):
The game is nice looking. Sounds are pretty good. I'm not expecting a big budget graphics fest, but the enemies I've seen so far look really nice. But…
The combat is awful. Not fun at all. I restarted on Easy because the mechanics of combat are simply not fun IMO. I wish there was an auto fight option that did some kind of D20 based on your stats and skills. Oh well. So far on easy mode I haven't died, so at least they made a way for you to avoid the combat if you want.
3 hours in. Very compelling. Strangely addictive and satisfying. PUZZLES!!! Yes! Thank you! Though I can't help but think every few minutes of playing that Grimrock 2 will be a much, much better game. Iwish these developers well, I'm glad I spent the money, and I hope they polish the next one even more.
Nice feeling of OMG we need to get the hell out of this place. They have my money for a sequel already. Best indie RPG I've EVER tried.
I bought it to support the indie game world, and the price is good. There's some compelling gameplay here, but it has some pretty big faults as far as I'm concerned.
I never played Beholder or any of the other games this is getting compared to. The puzzles are pretty nice so far (around 3 hours in), but some of the puzzles rely on learning the tricks of the movement interface, for instance (early minor spoiler for an example):
The holding cells area with the teleport, and 2 buttons that toggle the sack with the key around and around. It took me forever to see that the sack gets teleported to the EAST end of the hall, the end without the teleport glow. And of course you can't see it in peripheral vision. Anyway, there's a puzzle game learning curve that IMO is simply a little more frustrating than anything else. Press a button until a key is teleported to within your reach, but you can't see it until you turn around? OK, I guess this is old school, but seems kind of cheap. End spoiler.
The game is nice looking. Sounds are pretty good. I'm not expecting a big budget graphics fest, but the enemies I've seen so far look really nice. But…
The combat is awful. Not fun at all. I restarted on Easy because the mechanics of combat are simply not fun IMO. I wish there was an auto fight option that did some kind of D20 based on your stats and skills. Oh well. So far on easy mode I haven't died, so at least they made a way for you to avoid the combat if you want.
3 hours in. Very compelling. Strangely addictive and satisfying. PUZZLES!!! Yes! Thank you! Though I can't help but think every few minutes of playing that Grimrock 2 will be a much, much better game. Iwish these developers well, I'm glad I spent the money, and I hope they polish the next one even more.
Nice feeling of OMG we need to get the hell out of this place. They have my money for a sequel already. Best indie RPG I've EVER tried.
Last edited: