The stat system is driving me bonkers. I get that they wanted to make a game with no dump stats with lots of viable build options (e.g. fighter with high INT). And from what I've seen it even works well, more or less.
But it also feels very gamey and not very thematic. I wish they'd put at least some more sense into stats.
Let's take Might: It increases damage for all characters and means physical and mental strength. That just doesn't work IMO, from a role-playing perspective. It means if you want to make a wizard with a strong mind (high damage spells) you have to make him physically strong as well. Now if you have a fighter tank, he'd probably focus on defensive stats which don't include Might. So in the end you'd have a wizard who is physically stronger than a fighter with sword & shield. In situations which require feats of strength, like smashing in a stone wall, you would actually send a wizard forward.
This really messes with my concept of wizards & warriors. I'd prefer if there was a clear distinction between physical and mental strength.
I do, however, like that INT, for example, can be a useful stat for anyone in that it doesn't directly increase damage, but makes all abilities last longer and increases AoE sizes for everyone. A fighter with high INT gets more use out of their abilities, which essentially means they are better at tactics.
But it also feels very gamey and not very thematic. I wish they'd put at least some more sense into stats.
Let's take Might: It increases damage for all characters and means physical and mental strength. That just doesn't work IMO, from a role-playing perspective. It means if you want to make a wizard with a strong mind (high damage spells) you have to make him physically strong as well. Now if you have a fighter tank, he'd probably focus on defensive stats which don't include Might. So in the end you'd have a wizard who is physically stronger than a fighter with sword & shield. In situations which require feats of strength, like smashing in a stone wall, you would actually send a wizard forward.
This really messes with my concept of wizards & warriors. I'd prefer if there was a clear distinction between physical and mental strength.
I do, however, like that INT, for example, can be a useful stat for anyone in that it doesn't directly increase damage, but makes all abilities last longer and increases AoE sizes for everyone. A fighter with high INT gets more use out of their abilities, which essentially means they are better at tactics.
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- Aug 30, 2006
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