Well, BioWare has never been known to be masters of game balance, which might be a problem in SW: Tor, considering how many balancing issues Blizzard has had in WoW. Blizzard is generally exceptionally good at balancing (esp SC and WC3). At any rate - BioWare planned Mass Effect as a trilogy from the start, so if they wanted to bring characters through the series, they would probably have designed certain mechanics differently (such as the most powerful biotic abilities). I agree with you - it definetly doesn't sound hard to do such a thing, especially when you know that you're making follow ups.
However, I'd like to see how this all plays out before making up my mind on whether the solution was good or bad. They might just have a very good reason for resetting the character (from a story point of view). As far as mechanics go, it would've been easy to avoid such a reset if they had truly wanted to.
Bottom line: It certainly can't be a case of "woops, characters are too powerful now, we just can't let them be this powerful in ME2". Right now, certain classes are too powerful to start ME2, but it would've been easy to avoid them getting this powerful in the first place (or rebalance the abilities for ME2).
However, I'd like to see how this all plays out before making up my mind on whether the solution was good or bad. They might just have a very good reason for resetting the character (from a story point of view). As far as mechanics go, it would've been easy to avoid such a reset if they had truly wanted to.
Bottom line: It certainly can't be a case of "woops, characters are too powerful now, we just can't let them be this powerful in ME2". Right now, certain classes are too powerful to start ME2, but it would've been easy to avoid them getting this powerful in the first place (or rebalance the abilities for ME2).