Mass Effect - some questions

I wonder if next time it'll be the krogan who revive me :p
You mean in ME3?
Actually there is a point you're about to die… But are saved by a krogan.
In the actual ending that's, sadly, DLC.
 
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Err, ideally it should be done like this:
1. Vanilla game, everything possible till IFF module mission
2. All mission DLC where Arrival should be the last
3. IFF module mission
4. Legion personal quest
5. Endgame
 
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I don't think most players would agree with that, but it can be done whenever you choose without negative consequences. Most people do it last though.
 
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You sure? IIRC if you do it after finding IFF either yeoman or legion will die.
IMO Arrival should have been separate from the main game, sadly it's not.
 
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I think some people forgot that the game is playable after you are done with the main quest as long as you don't totally fail it...which is the most logical time to play Arrival.
 
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I never played ME4 after it's end. What would I do since I always did everything before the end?
But if it's playable after the final mission, then great. The problem is - it'll have a plothole if played after the final mission. Not that it should matter. Overall Arrival is plain garbage.
 
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I never played ME4 after it's end. What would I do since I always did everything before the end?

joxer, you'll have to do it at least once. Lair of the Shadow Broker ending cabin's conversation is different depending if you play it before or after finishing ME2 last missions.

I have no idea for Arrival because I never played it.
 
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Thought this would fit nicely here.

Mass Effect 2

NOTE: Spoilers ahead.

So I am at the end of Mass Effect 2, just the arrival mission left, but the main story is over.

All in all, the game, I believe was better than Mass Effect 1. It delivered a much smoother experience and I felt like the choices I made also made a bigger impact on the game in general. Whether that's true, I do not know, but it did feel like it.

For me the gameplay itself was fun but not the main reason for my enjoyment of the game. I feel like the creators have actually managed to create a somewhat life-like mythology of how humanity would interact with alien species. Many of the games' stories have a (somewhat) developed background, which make for an interesting gameworld to play in and immerse myself in.

This also makes me make decisions in a way that I would ideally like to make them, lending credence to me "role-playing" a commander in a futuristic setting. Fortunately, or unfortunately, this also makes it very hard for me to play the game as a renegade, because it is just not me. I did make some renegade decisions here and there, but (almost) none of the major decisions, did I go for the renegade option.

So, gameplay:

The game should be divided into three topics in my opinion:
Shooter: Where you just kill things for a while,
RPG: Where you make decisions, which sometimes have consequences
and movie/book: where you watch what happens


For me the shooter part was the worst implemented of the three. All you do is go through a linear stream of tunnels/archways/beautiful landscapes/etc. and shoot at things (or use powers to kill them). That part of the game has little to no exploration elements, (on normal) is usually quite easy due to the speed at which shields and health regenerate and requires no real tactics.

The RPG area, where you walk in a "hub" town/city and interact with people and make decisions was quite good. I enjoyed some of the NPCs and the interactions with them. Some of the decisions seemed trivial, some of the consequences may be severe or not in ME3. But in general, I thought this was well done.
The main disappointment is also this linearity inside the non-linearity. Some doors were locked just because the mission had not yet reached the point for you to be there, would later open and then lock again. It feels like this hasn't changed since KOTOR came out and I would have liked maybe less, but more open planets to visit.
I actually felt like some planets took a step backwards from ME1, especially the citadel, which felt like an amazing location to explore at the time. In ME2, it is again just a few floors...

Why they didn't just use some of the old artwork and had to create something new and small is beyond me.

The last bit is the book/movie aspect of the game. What I mean by this, is all the lore as well as cutscenes. Like I said before, I think the lore in the game is really well-written and makes for an interesting world to play in. I think it's fun to have a codex that explains some of the bits you may be interested in terms of races and planets. I didn't read all of it, but it was still fun to read some of the entries. Although they didn't need to have a voice read those for me :D.

The gameworld is made up of so many races, alliances and people that it really helps they have put so much effort into this area and I think it shows.

The movie aspect are all the areas you just have no or little control over. These bits, I don't really like, because they sometimes portray my character doing things I wouldn't do with him. Which also relates a bit to the RPG aspect. The dialogue wheel feels very cheap to me as the character says things I didn't mean. It is also horrible since it doesn't allow to properly skip dialogue without mistakenly pressing the next option sometimes. This was a big annoyance in an otherwise good gameworld.

To conclude, I really enjoyed the game. It was fun, it had lots of good things going for it. I am going to finish the last mission though and wait a few months before starting ME3. I expect it to be longer and probably with many of the same shortcomings...
So, taking a break is probably a good thing.
 
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Eh, did Myranda show you the engine room? :p
 
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The end game is the best part of ME2 in my opinion so enjoy the epic conclusion, Pladio. And once you finished, make sure to check out this chart for all the other possible outcomes. It's awesome how much work they put into it to make your choices matter.
 
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If you did all mission DLC except Arrival, I really suggest not to play that horrible excuse of cash-in at all before moving onto ME3.
And only if you'll use ME2 savegame to continue the adventure, only then do Arrival.
 
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Eh, did Myranda show you the engine room? :p

No, I didn't like her. Tali did. She's also a better Tech :D

The end game is the best part of ME2 in my opinion so enjoy the epic conclusion, Pladio. And once you finished, make sure to check out this chart for all the other possible outcomes. It's awesome how much work they put into it to make your choices matter.

I'll have a look at the chart after I finish. Thanks Moriendor.

If you did all mission DLC except Arrival, I really suggest not to play that horrible excuse of cash-in at all before moving onto ME3.
And only if you'll use ME2 savegame to continue the adventure, only then do Arrival.

I already bought it anyway, so might as well play it :D

Also, I will likely use my save for Mass Effect 3. I like the continuity of it.

Although, I wouldn't mind trying playing as Miss Commander Shepard from all the praise that voice actor got....
 
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The end game is the best part of ME2 in my opinion so enjoy the epic conclusion, Pladio. And once you finished, make sure to check out this chart for all the other possible outcomes. It's awesome how much work they put into it to make your choices matter.

I remember this. I've made a poor choice of first fireteam leader and got my vent specialist killed :/
(apparently, Samara isn't good enough leader :/) I had to reload, couldn't bear to see Legion getting headshot (ouch)

After that, everything went smooth until right at the end of the battle. One of my crew was not loyal to me and that person did not survive.

I lost Miranda's loyalty during Jack/Miranda fiasco due to not enough paragon point and have chosen weaker crews to hold the line which resulted in her death. I was surprised/annoyed when I found out there is a way around it when my hubby was playing and he managed to let Jack live who wasn't loyal (same as my game except he made a decision to side with a *hottie* rather than the bold lady *rolls eyes*)
 
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The end game is the best part of ME2 in my opinion so enjoy the epic conclusion, Pladio. And once you finished, make sure to check out this chart for all the other possible outcomes. It's awesome how much work they put into it to make your choices matter.

I once used the chart to try to get the bad ending and get as many people killed. My evil Shepard survived because Samara and Kasumi didn't die…

I got the full perfect, everyone alive ending on the first try without help though. I never trusted Miranda's suggestion lol.
 
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Arrivals was quite short, but not bad at all. I didn't like that doctor from the start, so I used the Renegade option as soon as it came up :D

However, I didn't expect them all to be controlled until the last moment. I had some inkling, but not enough :)

Anyway. I am done now with this game.
 
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So you like Shepard talking to himself?
Man, if only Bioware knew it, ME3 would have been a monologue masterpiece. :p
 
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