- Joined
- October 19, 2006
- Messages
- 2,469
Piranha bytes updated their ELEX site today. I recommand checking it out. http://elexgame.com/
Also check out: http://worldofelex.de/en/site/news-...ite-screenshots,-artworks,-and-first-hq-video
Piranha bytes released a short video, new art, new screenshots and Some new info about the game, like info about the guilds.
These are the four joinable (?) guilds.
Also what they're saying about Exploration in their site, really excites me. Its just music to my ears
Also check out: http://worldofelex.de/en/site/news-...ite-screenshots,-artworks,-and-first-hq-video
Piranha bytes released a short video, new art, new screenshots and Some new info about the game, like info about the guilds.
These are the four joinable (?) guilds.
THE OUTLAWS IN TAVAR: A rocky, desert wasteland, Tavar is home to the Outlaws. Scavenging the ruins for weapons and equipment, the Outlaws will worship no god, they will not pledge themselves to the strict laws of the Berserkers, or surrender to a life of emotionless conflict. With the meteor came a chance for freedom, choice, a world where anyone can rise to the top. The Outlaws live by the motto, that life may be brutal, but it’s free and easy, and that all shall be rewarded for their strengths.
THE BERSERKERS IN EDAN: Wiping the planet clean, the meteor has given the people of Magalan a chance. The world can be regrown again. Having found a way to transmute Elex into pure Mana, the Berserkers are transforming Magalan’s shattered wastes into lush, living woodland. Where the Albs bring destruction, the Berserkers offer true hope. As magic replaces technology, Magalan shall offer all its people a future.
THE CLERICS IN IGNADON: The site of the meteor’s impact, Ignadon is riven by constant volcanic activity. Thought to be devoid of life, Ignadon was the perfect hiding place for the Clerics to grow in power. Followers of the god Calaan, the Clerics see the consumption of Elex in any form as a sin. Instead they use Elex to power their machines. Guardians of Magalan’s technology, the Clerics put their faith in Calaan, plasma weapons, mechs and the power of industry. From the ashes shall rise a new Magalan even more advanced than before.
THE ALBS IN XARCOR: Where the meteor destroyed, it also gave the people of Magalan their future – Elex. Harnessing its power for technology is only the start. By consuming pure Elex all the people of Magalan can be stronger, think clearer and free from emotion. Driven, focused, from their base in the mountains of Xarcor, the Albs are reaching out to conquer Magalan. They claim that all Elex is theirs by right. The Albs are sure that only strength can save and the weak must be sacrificed for Magalan to survive.
Also what they're saying about Exploration in their site, really excites me. Its just music to my ears
"Thanks to the open world, you have access to all five regions of the game world right from the very start. Go where you want, choose your battles and your allies, the only thing in the world that will stop you, are the mutant creatures that live in Magalan’s Elex polluted landscapes. Walk, run, or punch your jetpack into action, if you can see it, you can reach it. Open world role-playing has never been more open."
- Joined
- Oct 19, 2006
- Messages
- 2,469